This is the current game process:
- PHASE 01
Sectors / Systems
- Sectors basic generation (READY)
- Sectors 10/250 (WIP)
- Planet Types 16/16 (READY)
- Moon Types 02/X (WIP)
- Nebulas 6/X (WIP)
- Asteroid Types 3/3 (READY)
- Station Types 3/X (WIP)
- Backgrounds 1/3 (WIP)
- Special Items 1/X (WIP)
Features / Profile
- Basic Mining System (READY)
- Drop percentage (READY)
- Mineral Cargo Bay (READY)
- Weapon attributes (Shoots per time / force) (READY)
- Position / Rotation control in the savegame (READY)
- Credits (Money) control in the savegame (READY)
- Health control in the savegame (READY)
- Equipment control in the savegame (READY)
Contracts
- Contracts, Basic System (READY)
- Contracts 3/10 (WIP - Working now)
Distress Calls
- Distress Call System (WIP)
- Distress Calls (WIP)
Player Interface
- Text Translation Control (Only need translate some text files) (Currently in this stage only in Spanish) (WIP)
- Mini Map (READY)
- Sector info console (READY)
- System info console (READY)
- Galactic Map (WIP)
- TextBox (READY)
- Trade console (Station Console) (READY)
Ship's Equipment
- Ballistic computer (Determine the number of rounds and the time before destroy the bullet) (READY)
- Engines (READY)
- Afterburner (READY)
- Commodities Cargo Bay (WIP)
- Fuel Tank (READY)
- Weapons 1/1X (WIP)
Market
- Market basic control in the savegame (WIP)
- Mineral Market (For the Mineral Cargo bay) (READY)
- Commodities Market (For items/others) (WIP)
NPCs
- Basic randomly NPCs creation (READY)
- NPCs AI (WIP)