Wield the Hammer of Seasons and explore Viking-inspired labyrinthine islands riddled with enemies, challenging jumps and original puzzles. Combine your dexterity with your partner to defeat the devious villain of this Norse tale, Fulvinter. And do not get distracted, a second duo of friends can join the action to compete for glory!

Post news Report RSS REFERENCES: creating Skreppa

How can we use references to create nice ideas to our proyects? The way to create nice concepts for your game it's easier than you think.

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REFERENCES: creating Skreppa


As I mentioned in the first part of this topic, references can be used to paint a picture, create an animation, make an illustration, etc. In this case I’m going to talk about the concept artist work and how I used the references to create one of Fulvinter's enemies, Skreppa.

But first, what’s the concept artist work?

Jean Fraisse said:

“It is a branch of visual art. It is the resolution of narrative and aesthetic problems with visual elements. It is the discipline that creates images and designs to respond to the different problems of a story. It would be a representation of the form of the elements; if we are talking about a movie, it would be the designs, whether of characters, locations or props. ”

In my case, I translated the ideas of the game designer and the lead artist. The guidelines they gave me were a description of the enemy and references from other artists to show me the style they needed.

“Despite the size of their skull, the skreppa are bobalic beings who only know how to ram. Its characteristic red nose is due to the repeated blows produced with its onslaught. They can be found in wild, especially in Nifelheim, near Fulvinter's den. The dragon holds them in high esteem, especially at dinner time. ”

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click on the pictures to know the auhors


With this, I looked for my own real references to understand how the elements work and thus create what is called a moodboard.

fulvinter


And with all of this I put on a drawing to get the best possible idea. I always try not to keep the first sketch, because it probably isn't the best.

monstruo arrollador 1


I made six different options, of which we chose a merger between 1 and 6.

monstruo arrollador cartoon vist


After creating the fusion between these two I adapted it to the style that the video game needed, something more simplified.

monstruo arrollador cartoon colo


Finally, after i received the approval, created the final design and views so that it is easier to model it in 3D.

The choice of color was simple because I already had the palette, which would be the same as that of the stage.

This would be one of the procedures to use assured references to make the final result be the best possible. Because you can't keep the first idea that comes to your mind, or pretend to make a wild boar without knowing how it is.

I hope it has served to create your own characters.

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