"Earth stands at a threshold in time. . .
It's resources depleted. . .
It's armies scattered and leaderless. . .
It's list of allies - ever so short. . .

But hope remains. . . "

fTYPE Defender portrays the story of a once mighty civilization known throughout the galaxy as Earth. Once abundant in resources beyond imagine, Earth swore to defend and protect the lesser civilizations. Their loyalty to this cause was unmatched by any other race.

Over time their once flourishing supply of resources had dwindled down to mere piles of dust. Once word got out that Earth was no longer able to provide protection to the lesser developments - the enemy marched in.

But Earth still has five major allies at it's side, you will take control of Earth's greatest ally and defend her and her neighboring colonies from the evil that marches upon.

  • Arcade action combining Zaxxon™*, Defender™**, Space Invaders™*** and Galaga™****!
  • Choose from 5 factions to play - each with differing abilities.
  • Over 100 unique hand-crafted maps covering 5 different regions.
  • Each region features it's own themed-environment including it's own bosses.
  • Skill tree allows customizing your ship for speed, durability and offensive skills.
  • Progressively advance through the stages as your ship becomes stronger.
  • High scores table for each region and map as well as an overall leaderboard.
  • Unlock hidden features as you uncover enemy plots to destroy Earth.
  • Story- driven gameplay. As you progress the plot-thickens as it unravels mysteries.

! features and gameplay may change as fTYPE approaches a final build. !

* Zaxxon™ - is owned by Sega NA: Sega/Gremlin
** Defender™ - is owned by Arcade NA/EU: Williams Electronics JP: Taito Ports Atari
*** Space Invaders™ - is owned by Taito Corporation
**** Galaga™ - is owned by JP/EU: Namco NA: Midway Manufacturing

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A huge update completed today.
I have added win/lose conditions as well as AI companion KIM. I'll get into those shortly,
but first I wanted to go over the new and improved shader work.

With the current build there has been approximately 9 new post and geometry shaders added.
Covering weather effects to player death screen and everything in between. I've really only started
my journey into Shader-land as I was always a bit put off by learning how to create them.
These new shaders are hardly groundbreaking or highly advanced but they are filling a void
where I needed an effect on screen.

Thanks to havenphillip ( at UltraEngine ) for creating a very in-depth blog on shader creation
- I was able to pull of these basic effects.

Back to the game, -

AI Kim - A simple AIbot that does 'not so simple things' behind the scenes. Kim is a companion to
the player, she'll tell jokes during slow times, she'll alert you to situations ongoing, she'll hack the
source code and provide the player with a short time boost to skills such as speed, firing and even
extra lives!. Thus far she reacts to 12 different game events with more in the making. Stay tuned.

Win:Lose Scenarios:
A major part of the games win/lose scenarios has been completed and installed, I have created
more than 24 different scenarios that can be mixed and matched with each map to produce a win
scenario for that stage. As I get deeper into map making and the skill tree I'm certain more will follow.

Other than some polish to sound and tons of behind the scenes work, that's about it for
this update. I'm already well ahead on the next update, scheduled for next week.

Here's a short spoiler as to what is heading our way next:

-- Ship upgrades
-- Mech - ground combat.

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LunarShuriken
LunarShuriken

Interesting...

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