Frozen state is a game about adversities of existence and surviving in the dilapidated, Siberian city Duga 40. The city, where an extraterrestrial parasite has obliterated the population, causing infected people to become vicious alien hybrids.

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"Level" Design (Games : Frozen State : Forum : Progress : "Level" Design) Locked
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Oct 24 2012 Anchor

Well, while on the other flanks the progress is going fairly slowly, I've started working on buildings and city map. As you might read it already, the city map will be about 25 square kilometres, frankly speaking it's a lot! So we decided to split those 25 kilometres into smaller areas ( 1 sq. km each), thus I got a grid with 25 squares.

By doing this, we hope that Unity will be able to dygest all the objects in a scene quite smoothly and it also will be a bit easier for me to design and test more compact areas, rather than 25 km in one go.

Ok let's start, for the past week I almost have finished prototyping the first key building - Pump Station.

To understand the size and scale of the buildings, I made up a sort of giant hydro turbines

Then, having the scale of turbines, I've started playing with te building and rooms

And finally I got something like this

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