Forsaken is a post-apocalyptic civilization rebuilder. At the head of a group of survivors, your goal is to recreate society as you see fit. Scour through infested buildings to find resources to survive, clean them and convert them into what your new society needs (houses, hospitals, cafeteria...). Above all else take care of your survivors and make sure they still want to live in this devastated and hostile world... Forsaken is inspired by Prison Architect, Banished, The Sims and has various RPG elements.
I talk a bit about the initial decision to use 2D in Forsaken: Year One and why I have decided to switch to 3D.
forsaken: year one goes 3d
In this article we talk about progress in the last few weeks, namely on the map generator, the game's resources and a storyteller.
development update #1
In this article, I explain where the ideas behind Forsaken: Year One come from, and what I intend to do with the game. We discuss inspirations and important...
what is forsaken
We were at the Montreal International Games Summit (MIGS) last week-end to show “Forsaken: Year One” for the first time, so it is time to look back...
forsaken at migs 2016
Preview video of the first prototype of turn based tactical combat.
combat prototype
Added shadows to deepen the world and lighting for a menacing mood.
interface, shadows and lighting
We've created our IndieDB profile page for Forsaken: Year One.
indiedb profile created
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