Take your hammer to the Forge of Realms, and create a realistic Fantasy World that you can use in your Tabletop RPG campaign! This is a fully moddable tool that allows you to import any text, models, and textures you want, and to specify how your world should be created. Under the hood, the AI works to create realistic cities, kingdoms, and borders that make sense in the confines of your world. With this tool, you can venture forth into endless words with your party of heroes, and see what adventures await!

Post news Report RSS Forge of Realms: 2.0 Overview and Future Content

Forge of Realms 2.0 has released! This lays out the new features, and what you can expect for future releases.

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I've spent the past several months undertaking a major refactor of the code base to allow for Loading/Saving Maps. That feature is now in, along with multiple improvements to the graphics and content. To highlight a few new features:

  • Coastal and River graphics greatly improved.
  • Settlement improvements, allowing for specialized names and kingdoms
  • General Naming Improvements (ventured into the Catacombs of the Accursed King, conquer the Unholy Order of Red Cliff, behold the Great Pyramid of Akenmose IV)
  • Multiple terrain types now allowed on the same map, meaning European and Egyptian Kingdoms can co-exist, along with potentially countless others

Forge of Realms: 2.0


On top of these, there are a number of new features I hope to add in the future. In no particular order, these are:

  • Ships sailing between various ports
  • Dynamically generated lore/flavor text for the various cities
  • New Terrain types to fill in the world, including Ice Sheets, Norse, Mediterranean, Jungle, and Volcanic Wasteland
  • New Cultures, including Elves, Vikings, Romans, Mughals, and Lava Dwarves
  • Integrated dynamic loot generator, which would give you culture specific loot, complete with name, lore, effects, and a 3d model
  • Visible Kingdom Borders (if I can make them look good)
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