I've spent the past several months undertaking a major refactor of the code base to allow for Loading/Saving Maps. That feature is now in, along with multiple improvements to the graphics and content. To highlight a few new features:
- Coastal and River graphics greatly improved.
- Settlement improvements, allowing for specialized names and kingdoms
- General Naming Improvements (ventured into the Catacombs of the Accursed King, conquer the Unholy Order of Red Cliff, behold the Great Pyramid of Akenmose IV)
- Multiple terrain types now allowed on the same map, meaning European and Egyptian Kingdoms can co-exist, along with potentially countless others
On top of these, there are a number of new features I hope to add in the future. In no particular order, these are:
- Ships sailing between various ports
- Dynamically generated lore/flavor text for the various cities
- New Terrain types to fill in the world, including Ice Sheets, Norse, Mediterranean, Jungle, and Volcanic Wasteland
- New Cultures, including Elves, Vikings, Romans, Mughals, and Lava Dwarves
- Integrated dynamic loot generator, which would give you culture specific loot, complete with name, lore, effects, and a 3d model
- Visible Kingdom Borders (if I can make them look good)