-Roleplay (more like a requirement)
-Level cap. set at 21 ( 31 will be ok for a future version)
-Loads of new weapons
-Own worldmap and locations
-Player homes and bases (you can buy or craft your contruction kit to make a private settler)
-Factions and town control system
-Mercenaries and npcs lead by players (still WIP)
-Pve or "dungeons" locations for leveling and trasures.
-more drugs, armors, weapons
-more faction names
Rights of use:
-All new graphics used ingame have been copyrighted by David Rodriguez /Jose Antonio Rodriguez (all except from Fallout 2, Tactics and FOnlineEngine.)
-Scripts and data are property of FOnlineEngine, Grey and B10c0r3.
-ALL rights reserved to FOnline Engine.
LI;ST OF CHANGES
-level 24 capacity
-3 ranks of Bonus Ranged Damage
-One more rank to perk More Criticals.
-FIXED every perk. Better criticalls and the other perks were failing, are fixed now.
- ALL maps redone and reorganizated-
- Added and edited worlmap zone encounters (except WIP area)
-All drugs edited and some "new-ones" like new properties in rotgut and some more ingestibles
-Music and sounds in maps.
-more quest being done.
-posibility of trading with water barrels and some basic needs.
-3 new vehicles. (FOT apc, Bicke and Trashmaster)
U;GS AND ISSUES
-Some quest are incomplete or got errors, don't worry it will be cleaned and fixed.
-The actual date ingame is not set yet. Is set TLA date.
-It is posible to exploit some quest and beneficious dialogs (i dont even mind yet, not so important)
-The lower zone of the Global Map is still being worked on it.
-New npc based faction. Very powerful, more than Enclave. Also yes, hostile.
-Still mercs and followers.
We had to stop developeing the server cause of many reasons. One of them was that we lost the HDD where was saved the server. Anyway, everything is fixed...
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Hi all, i have the pleasure to anounce that i have resurrected the project one more time. Check description!
FOtstClient Public beta v3 revision 4 INSTALLATION 1) Unrar the folder "FOtstClient" anywhere. 2) Copy your master & critter.dat inside the client...
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