FOnline: Ashes of Phoenix is a Fallout MMORPG based on the FOnline engine. It takes you to Phoenix, Arizona, around 2220.

The city miraculously avoided its global destruction during the Great War of 2077, and a well preserved part of its center remained almost completely unnoticed for almost 150 years. Eventually, a rumor speaking of plentiful resources and intact buildings has been spread into the Wasteland. Independent organizations showed up, preparing themselves for an unavoidable conflict with each other, while stronger forces remain hidden, waiting for the situation to evolve and give them the opportunity to achieve their objectives.

You are a Wastelander, coming to Phoenix for food and adventure. Fortunately, factions there are happily accepting extra manpower in their ranks. Make your choice, and join the battle for the city.

Ashes of Phoenix is a PvP oriented game. It encourages players towards cooperation as well as competition. Recently arrived in Arizona, you’ll have the opportunity to choose a faction composed both of Wasteland characters and other players. In its ranks, you will make your way, explore the Wastes, gather resources, craft gear, barter precious items, gain experience and weapon mastery. Then, you’ll be able to gather with your mates, create new active cells into your faction, explore the city and its undergrounds, face terrifying creatures, control resources, use your sense of diplomacy with other factions and defeat your enemies to become the unique master of Phoenix.

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September status

News

Hello everyone!

It's now been a week since the game launch, and we have to admit that we're facing more bugs than we expected. However, we're working very hard to fix them and give you the most stable and comfortable experience as soon as possible. We apologize to all the people we couldn't help both in-game and on our forums, we're a small team and we do everything we can with our available means and time.

Despite all the issues currently affecting the game, the community has answered to the release with great enthusiasm and we thank you for all the kind words and encouragements we've received from many of you already. It's a pleasure to make a game for people like you guys! A big thanks to all our wiki editors too, and to everyone reporting bugs and abuses as soon as they found them. Finally, thanks to everyone playing the game fairly and trying to help the new players. Please continue doing everything you can to assist them, as everyone has something to gain out of such productive cooperation.

For the next couple of days, we'll keep focusing on killing as many bugs as we can and improve some of the mechanics that work worse than expected. We'll also bring the tutorial back and reopen dungeons. You can also expect the team recruitment to reopen soon.

Ashes of Phoenix Release date

Ashes of Phoenix Release date

News

Here comes the release date for FOnline: Ashes of Phoenix!

AoP Dev diary 3: Skills

AoP Dev diary 3: Skills

News

Third dev diary about FOnline: Ashes of Phoenix, a new Fallout MMORPG. This time we focus on skills.

AoP Dev diary 2: Factions

AoP Dev diary 2: Factions

News

Second dev diary about FOnline: Ashes of Phoenix, a new Fallout MMORPG.

Ashes of Phoenix is almost ready to roll!

Ashes of Phoenix is almost ready to roll!

News

We've been spending our time on polishing the game for the last couple of weeks, and we're now very close to the official launch!

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AoP client v1.0

AoP client v1.0

Full Version 1 comment

Here is the first public client in version 1.0 for FOnline: Ashes of Phoenix.

Post comment Comments  (0 - 10 of 17)
Guest
Guest - - 689,359 comments

Is the server still up?

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noman1
noman1 - - 66 comments

Yes, it is.

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conscript19
conscript19 - - 59 comments

All hail AoP, the only mmo you need to play.
After it you cannot get satisfaction from any other game. (thats confirmed)

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jangsy5
jangsy5 - - 141 comments

This has the most interesting and in my opinion the best combat system out of all fonline games I've played. Download it now... do it. Oh god we need more people to shoot at please entertain us and we will entertain you at the phoenix core.

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lisac2k
lisac2k - - 116 comments

News posted on Fodev.net

Good job people ;)

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Dave145
Dave145 - - 70 comments

It's out! Yay! But for me not playable atm because of the lags :/

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Shangalar-aop Creator
Shangalar-aop - - 6 comments

We've solved the lags, but for now the tutorial zone is disabled. Aside from that the game is fully playable though. We're working on fixing bugs and improve the content.

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Guest
Guest - - 689,359 comments

Its maybe my own opinion, but I think it would be the best Fallout-Online game.
Yes, its hard to bring the old fallout feeling back, even more when its Online. (MMORPG Players knows what I mean ><)
But it looks really like a Fallout World. I Hope it will feel the same way ^^.
What I didnt liked in the others FOnlines was that you easily could get amount of good and very strong weapons, same for the armor.
Every dude was wearing the green MKII or what it was called and above it.

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bleedingapathy
bleedingapathy - - 49 comments

the flood of a popular faction vs few to non seems to be likely

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Guest
Guest - - 689,359 comments

I hope it will coming soon. But I already see here big problems.
What we want to do aboout balance to the faction population. In my experience, there was always a Faction who dominated only bsc they got the most people. Where others was just a few.

I really wants to play it with my sister, and we will definitely enjoying it, lets hope it will be hard and bring the old Fallout feeling back ><

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Shangalar-aop Creator
Shangalar-aop - - 6 comments

Hello! Thanks for your comment.

We can actually very easily close the doors to a faction, preventing any new character to join it for a time. But we want first to observe what players will do on their own. Depending on how it goes, we'll know what to do.

The game balance is really different than other FOnline games you might have played. Being skilled as a player can really make a difference, more than numbers. We also have other measures to encourage small groups to challenge bigger ones, for example PvP rewards that are scaled based on your actions. If you can't shoot anyone because all enemies have already been killed by others, you'll gain less for your participation.

Playing in large groups will be quite difficult actually, because you can't jump right away on your enemies in AoP. Try to guide 50 fighters through such a dangerous place as Phoenix, and you could lose quite a few guys on the way ;)

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