FlyShootTrade is a Shmup RPG where the player fires procedurally generated weapons at procedurally generated enemies in procedurally generated levels in order to travel between procedurally generated planets (which house procedurally generated shops holding the aforementioned weapons,) in a procedurally generated galaxy. You fly, you shoot, and you trade. Simple stuff. At present, FST is deep in Alpha while both features and content are added.

Report RSS FlyShootTrade Alpha.01 Out!

FlyShootTrade's first public alpha build is now available for download! Also bug fixes, but you wouldn't have experienced them because this is the first public build.

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New Title Screen... Maybe?

It took time and a fair amount of fiddling about with AIR packaging, but the day has arrived! FST_A_01 is out and you can grab it below! Feast your eyes, ears, and keyboards on the beautifully unfinished art and gameplay! Delight your ears with both of the sound effects in this GLORIOUS SHMUP RPG! Enjoy the knowledge that very little of what you see and hear will make it into the final game!

Windows (And Mac too, probably? The setup should work on a Mac.)
FlyShootTrade Alpha.01
Twitter
@IAmBigCoat
Website (about as updated as IndieDB)
IdeaLightbulbGames

Next on the Update list:

  • Saving planet inventories instead of advancing the calendar and letting restock deal with it.
  • Adjusting the UI so it fits the new-ish, widescreen resolution.
  • Maybe de-ugly-ing the whole UI in general.
  • Sounds. Maybe music. Maybe get a composer.
  • Copilots!

Pewpewpew!

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