Take control of your first fizzy drink factory and man the production lines to make a profit. But it doesn't stop there. Once you've got things running smoothly, newer factories with different traits await! Expand your production across multiple factories to become the biggest fizzy drink producer in the world! This game is 100% free-to-play and does not contain any form of in-app purchases.

Post news Report RSS Fizz Filler - Update 1.6

It's been a long time coming, but you can finally own more than 3 conveyor belts!

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It's taken a little longer than I expected, but this update brings a major gameplay addition to the game: The world map!

You can finally expand beyond the confines of your factory and truly grow your drink-filling empire!

World Map World Map 2

This has been the result of requests from players for the ability to own more than 3 conveyor belts. The only way I could fulfill this without breaking the UI layout was to take the world map approach. This of course opens the door to more possibilities in the future, such as the ability to buy other types of factories and buildings, or even give them perks to make them more unique.

The initial implementation of the world map is still a bit rough around the edges but I'm hoping that releasing it a little earlier will allow me to receive feedback on improvements and additions that players would like to see with the new world map system.

Another, much-requested feature was an automated drink-filler upgrade. This has also been added!

Additionally, any unmanned factory equipped with auto fillers will generate coins every second based on the the level of the upgrade and value of drinks. Individual conveyors are taken into account for hard mode to make sure its balanced for both game modes.

Lastly, the changelog for those that like to know all the details of an update:

  • New world map!
  • You can now buy multiple drink factories
  • New Sfx when buying a conveyor
  • Added Filler Bots Upgrade - Automated drink filling
  • Added tutorial system
  • More UI improvements
  • Reduced delay when switching screens/pages
  • New save format
  • Non-coin upgrades now show progress towards max
  • Fixed drinks being fillable on shop screen
  • Fixed last upgrade not being visible in shop
  • Fixed non-coin upgrades adding value to drinks
  • Fixed shop staying open after resetting
  • Fixed incorrect analytic event for "continue"

I'd love to hear what you like (or dislike) about update 1.6 and any suggestions on improving the game further are always welcome. :)

If you haven't tried the game yet, you can grab it off the Play store now!

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Or on the Windows Phone store!

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