Hey, everybody, project progress:
- Improved fish behaviour
- Designed water shader, while without real time reflections
- I'm an inexperienced programmer, so I try to optimize and make earlier written modules more convenient with the acquisition of new knowledge (which in the end took most of the time).
- I'm gradually adding some improvements to the "pictures" and content
(the breams, when caught in the camera, acted on a simplified method of searching for food, after a few seconds they began to blurt out "to behave normally", this was done to optimize the process on the course)
Bridges in the game will act as a place, more bridges - more fishermen will be able to fish at the same time.
In the near future I will try to realize the wind (with the influence on the water, too), the reaction of the reeds to the wind and the player. And, of course, the main mechanics of the game - fishing, interaction with fishermen, putting fish into the lake of a specific population and taking into account the gender of fish with a specific property of growth rate.