Sequel and expansion to F.P.S., First Pixel Shooter: Episode 2 unfolds the story and future of the races with a style vastly different from the original. Features include new weapons, prop interaction, level exploration and progression, single player companions with dynamic AI, planned online competitive play, and much more. In development on and off from March - December 2013, Episode 2 plans to innovate and surpass the original.
Version 1.00 is here. This new update fixes many problems, primarily those in the Level Editor. In addition, the Editor has been greatly expanded, including more objects, more settings, ability to import and use custom weapons with unique crosshairs and much more! There is also support for .ini files that can execute code externally from the game, allowing you to do what you wish - change textures, set player speeds, change the HUD, manipulate AI behavior - you name it, you can do it!
There is also support for 'Multiplayer' Tools - place these in your level and you can play various Arena modes from FPS1 - Team Deathmatch, Point Control, and Capture the Flag!
After almost a year of development, I present the full release on IndieDB! As always, report any bugs and glitches you may find. Otherwise, enjoy!
First and foremost, I would like to thank all who played the original and the demo of this game. Also to those who supported me throughout development...
I wasn't intending on creating a level editor in this, but threw one together from scratch and it has turned out great...
Version 0.75 of the game - AKA demo release! The demo allows you to play through a small segment of the story mode, as well as a brand new Ascendancy...
Version 1.01 patch of the FPSEp2. Fixes a few problems overlooked in the Level Editor. Contains ONLY the game and Editor executable. Does NOT contain...
A cramped scrapyard with multiple access routes. This level is for use in the Level Editor.
A small, eerie town with an ominous atmosphere. Includes level, with DM and CTF variants. You'll need the 'Deathmatch' and 'Capture the Flag' gamemode...
This file enables the Capture the Flag gamemode within Level Editor levels. If you have downloaded a Capture the Flag level or wish to use it in your...
Replaces 99% of the game's graphics with these textures. Applicable with version 1.00+.
This file enables the Deathmatch gamemode within Level Editor levels. If you have downloaded a Deathmatch level or wish to use it in your own levels...
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Hey, are you going to make the multiplayer better?
And are you adding it on steam?
Probably not going to work on this game any longer. Working on FPS 3. Can't access my Steam account, and don't know how to. Maybe one day I will!
hey i found a glitch,if you hold shift and begin press space you become super speed,LOL
HOW TO PLAY FPS EPISODE 2 ONLINE?
i loved the game,please continue whit the updates
my screen fail do some glitchs in game my screen is so bad ajust and when i spawn i becom fly its strange '='
already have a multiplayer online engine?
It doesn't work very well. I was trying to create a standalone multiplayer .exe to prevent errors and oddities with the offline component, and even tried to created a seperate test game. The problem I'm having is a depth issue drawing other players in 3D. I am working on a sepearte project, learning more about online, and will finish one of these projects, with actual online support (player vs player)
Wow so I never realized that I never told anyone that you PRESS ENTER TO TEST LEVELS in the editor. Also, I broke car entering, so it looks like I'll have to release another fix today.
Update should be coming real soon, with a bunch of extra content to be expected. You guys'll be in for a treat.