War of the Gods version 5.1
This mod aims to change Final Fantasy Tactics into more or less the same thing - except totally random! New "God Units and Monsters" add a new level of random challenge!
Changes to Final Fantasy Tactics
- All abilities cost 0 Job Points are 100% learned by both the player and enemy
- All weapons, shields, head wear, armors, and accessories are now worn by the enemy at half the original values
- Gear is equipped "smartly" by the enemy AI
- New Jobs, the "God Units", powered up versions of their generic cousins (double stats)
- All enemy special jobs have double their regular stats
- Zodiac Beast bosses are now pumped up and deadly
- Monsters are no longer able to join the player's team; they are now "God Monsters" with double their original stats and +3 move and jump
- All jobs for both player and foe are unlocked right at the start of the game
- Math Skill has been reduced in power and many spells have been cut from the arsenal
- Spells for Math Skill are Cure 1 & 2, Regen, Esuna, Fire/Bolt/Ice 1 & 2, Poison, Float, Reflect, Demi 1, Pray Faith, Zombie, and Dispel Magic
- Zodiac summon spell can be learned by "God Summoners"
- Monsters have their secret monster skill ability now in their skill set
- All the battles have been carefully changed so that all enemies are the same level as the player's party, including random encounters
- All enemy generic units such as Squire or Chemist have been replaced in every battle by their "God" counterparts
- Some new "God Units" appear in random battles
This game was originally created by Bastard Poetry. I made some changes and added things that were (at the original game's release) not possible. The original version of War of the Gods only had double enemy levels and only the enemy had all abilities unlocked, and these changes to Final Fantasy Tactics were made with Gameshark codes. I made these changes to this version with tools. Hope you enjoy this mod!