A rogue-like 2D turn-based game in which you play the role of a most lowly knight who has inherited a fief through some fortunate circumstances. However, the land appears to be nothing more than a tangle of wild country awaiting a strong-willed individual to turn it into a thriving village manor. Build your manor house and attract peasants to work for you in exchange for your protection. Begin your great dynasty, destined to rule the known world.
Alpha: Only survival type game-play is currently implemented.
Downloads and semi-frequent posts on development available on the home website: www.arboreantears.com/
This version (v0.4.5.1) of the game included the following:
- New Game Creation System
The new game system has been now incorporated with the new world generation. Players get to generate new island-worlds. A single tile on this world map is then selected for generation of the player character's manor. Additionally, character creation has been taken to a new level. Choose your characters attributes, appearance, and background.
- New AI and Behavior System
The AI system has been a focus of much development over the past couple months, with frequent redesigns. While there are still no NPCs present in this version, the framework is finalized and resilient, ready for expansion.
- New Save/Load System
The saving and loading process has been greatly modified with better object encapsulation and error-checking to ensure save-file integrity.
- Cultures
Moddable cultures have been added to the game that allow specification of physical features, favored plants and animals, culturally significant color choices, as well as preferred biomes for habitation. Currently, kingdom generation is disabled for the world, but we are not far from implementing these features.
- NPC Avatars and Portraits
All people in the game will have more beautifully rendered avatars and portraits.
- World Generation
The world generation system accounts for many complex processes to create a vibrate realistic world, filled with great forests, towering mountain peaks, and enormous flowing rivers. You can change the climate model to generate a completely different type of world, such as a parched desert, or rocky badlands. Currently only the Nemoral climate is included, but new models can be added easily.
Download the new version here:
www.arboreantears.com/fief/download
Programming Changelog:
www.arboreantears.com/fief/changelog
New Release: 0.4.1.350 (Combat and lighting!). Check out the latest version of Fief: the Medieval Manor Simulation.
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How can I read more information on the lead artist if I can't access your website?
Website is back up after a spam attack. You can send any questions to me directly: arboreantears@gmail.com
We are looking for a lead artist to join the team, more information here:
Arboreantears.com
Keep up the good work man! Can't wait!
Looks great!
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Hey, this looks pretty interesting. How far along is development?
The alpha stage is about 1/3 of the way done based on my goals for the engine. The beta stage will largely be tweaking, bug fixing, and adding content. I can't give an ETA, but I usually put 10-20 hrs a week on the project as the sole developer.