F.E.A.R. Perseus Mandate is a stand-alone expansion pack to the computer game F.E.A.R. First Encounter Assault Recon. The expansion was developed by TimeGate Studios, the same development team behind the first expansion, F.E.A.R. Extraction Point.

Add file F.E.A.R. Combat cooperative server
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fearcombat_coop_server_310820_full.7z
Category
Server
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Updated
Size
5.83gb (6,255,448,234 bytes)
Downloads
174 (1 today)
MD5 Hash
dc9df6ea4b2be92ab3fc0710a44f58df
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Description

F.E.A.R. Combat server with SP levels from the main campaign and expansion packs. Difficulty, speed and number of enemies are increased. There are various changes of AI attributes (accuracy, reaction times, action, activity, goal and movement sets etc). Most coop bugs, inescapable situations are fixed. Multiplayer checkpoints, coop gamestartpoints are added. The levels can be overridden without server restart and creating new downloads for players.

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F.E.A.R. Combat cooperative server
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target_changelevel Author
target_changelevel

Could you provide more information about your problem? There are two online servers which use this archive so it should work.

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CapitanNatica
CapitanNatica

Hey man, i'm trying to set up a LAN server.
I don't understand where i need to put the required content for players.
Every time a client connects to the server it need to download the maps (files).

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target_changelevel Author
target_changelevel

Hey. DownloadedContent directory should be in FEARCombat\Custom. Usually the path for FEARCombat is c:\Users\Public\Documents\Monolith Productions\FEARCombat or you can change it and use command FEARMP.exe -userdirectory
"Pathto/FEARCombat".

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CapitanNatica
CapitanNatica

It's working, thanks!

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bloodshot12
bloodshot12

Is there more detailed instructions for this? I followed the instructions and got the server working properly but the client refuses to connect, joining by IP just loads and dumps me back at the menu and I can't see my server in the LAN browser.

I tried putting the client files in the above directory and also tried putting them in the client folder, neither seem to work.

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target_changelevel Author
target_changelevel

Is the port in the LAN browser set to the same value as your server has? By default it scans 27888 but serveroptions.txt from archive has 2005. Maybe try to connect with command "FEARMP.exe +join 127.0.0.1:2005" (if the port of your server is still 2005).

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target_changelevel Author
target_changelevel

While it is possible to connect to SEC2 server with fear combat 1.08, it is not really tested and better to use fear combat SEC2. The latest SEC2 client patch can be downloaded from cpp.mx/sec2, fear-community.org or lastremain.de.

Try also to connect to TLR Coop server to check out if the problem persists (using game browser or command "FEARMP.exe +join 93.186.201.39:27955").

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bloodshot12
bloodshot12

Okay I tried FEAR combat with that server and it didn't work either, I'll give SEC2 a try instead and see if that works.

Is there a discord server for this mod btw?

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target_changelevel Author
target_changelevel

For mod no, but there are several FEAR discord servers:
Discord.gg
Discordapp.com
Discordapp.com

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bloodshot12
bloodshot12

Okay SEC2 worked, thanks for all the help!

Is there any way to slow down the AI in the config files without using the SDK? They seem to move too fast.

Also is there any way to make the slowmo work like SP so you can activate it more often?

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target_changelevel Author
target_changelevel

I shall upload animation database with decreased rate late.

You can change in MPCustomizations.txt (for TeamSlowMoDeathmatch, file should be located in main server directory, example is in Mod/Database ):
SlowMo/Multiplayer/RechargeRate=0.017500

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target_changelevel Author
target_changelevel

To decrease their speed download this, please, Drive.google.com
and replace AnimationDatabase in Mod directory, restart server.

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CapitanNatica
CapitanNatica

What values i need to change for make enemys running normal and decrease the difficulty? (i know this would be too easy but in case i need to change it.)

The ai difficulty is AIDifficultyFactor right?

And for the speed i must change all the ai run type?
like AI/Attributes/Alma/RunSpeed

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target_changelevel Author
target_changelevel

There are two lines in MPCustomizations.txt (does not work with default SinglePlayer gamemode, use TeamSlowMoDeathmatch) for difficulty:
Server/Difficulty/Very Hard/AIDifficultyFactor=4.00000
Server/Difficulty/Very Hard/DamageAdjustment=1.250000 (1.2- original value for extreme difficulty).
RunSpeed and Walk Speed values for AI would work only after replacing corresponding movements in animation database to MOV_Run (MOV_Walk).
To change their speed at this moment change corresponding animation rates in animation database using FEAR SDK.

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Guest
Guest

hello, the google drive link with slower enemies is broken, do you have a spare one by chance?

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target_changelevel Author
target_changelevel

I shall upload new animation database with slower enemies tomorrow.

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Guest
Guest

also for some weird reason map list of the server shows multiplayer maps like Asylum, ignoring missions set in ServerOptions_SP.txt, any way to fix that?

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target_changelevel Author
target_changelevel

Do you use LaunchServer.bat to run the server?
It has line
start fearserver.exe -userdirectory "." -optionsfile ServerOptions_SP +errorlog 0 +alwaysflushlog 0 +errorlogfile ".\logs\%LOGF%"
If it still does not select correct server options you can set full path to the main server directory (SP), something like that:
fearserver.exe -userdirectory "d:\SP"

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Guest
Guest

Tried it, still the same issue, in fact server does recognize changes in ServerOptions_SP ( or example changing the port works, or changing the name of the server ), but even after setting up user directory to the server it still uses multiplayer only maps like Asylum

I am keeping the game ( sec2 ) and the server seperately, correct?

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target_changelevel Author
target_changelevel

Hmm, correct.

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Guest
Guest

tried installing to different hardrive, same issue, server only sees multiplayer maps, not singleplayer maps, I can even change the gamemode, but not the map list

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target_changelevel Author
target_changelevel

Could you rename (temporary) Custom directory and launch the server? It should create new Custom directory with empty CompressedArch subdirectory. If everything is fine it should be inside SP, if not - find where (probably in c:\Users\Public\Documents\Monolith Productions\FEARCombat).

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Guest
Guest

It did ( in the SP folder ), should I try to transfer old Custom directory contents into new Custom directory?

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target_changelevel Author
target_changelevel

Maybe move only AdditionalContent and Misc from old Custom directory to new one. Server should create 84 subdirectories with compressed archives in CompressedArch.

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Guest
Guest

didn't work, multiplayer maps again

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target_changelevel Author
target_changelevel

Try to rename extension of some archive from arch00 to Arch00, add also some different custom map to AdditionalContent directory, maybe this map with AI Lastremain.de

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target_changelevel Author
target_changelevel

Just to be sure, it does not show SP levels on the mission list and does not create compressed archives or just does not show?

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Guest
Guest

While it does not show SP levels, it does create it's own compressed archives

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target_changelevel Author
target_changelevel

Anyway, here is animationdatabase with decreased animation rates for enemies
Drive.google.com
Later i shall upload full Mod directory with new main database and objects files with fixes for several levels.

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Guest
Guest

If I remove CompressedArch folder, he does create new one.
Also Tried Snapy-BotArea.

C:\Games\FEAR\SP\Custom\AdditionalContent\Worlds\ReleaseMultiplayer didn't work as well as FEARcombat in docs. Server cannot see this map

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Guest
Guest

Renaming from arch00 to Arch00 didn't work, server doesn't see Single player maps.

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Guest
Guest

So it does create Custom/CompressedArch empty folder. but map list is empty

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target_changelevel Author
target_changelevel

So it does not create corresponding subdirectory in CompressedArch even for some random map. That is an interesting problem.
Just to be sure, maps (archives) should be in AdditionalContent not in AdditionalContent\Worlds\ReleaseMultiplayer.
Could you, please, show the list of files in AdditionalContent and your LauncherServer.bat?

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Guest
Guest

My AdditionalContent ( the one in SP folder has Worlds\ReleaseMultiplayer\Snapy-BotArea.Arch00 )
AdditionalContent in FEARCombat\Custom is
Worlds\Multiplayer\ has 4 files
Release multiplayer has 119 files and temp folder

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target_changelevel Author
target_changelevel

Move Snapy-BotArea.Arch00 from SP\AdditionalContent\Worlds\ReleaseMultiplayer to AdditionalContent, delete Worlds directory in AdditionalContent and launch server. CompressedArch should have one sub-directory after that.
You had not to split server SP directory in two parts.
Remove AdditionalContent in Documents FEARCombat/Custom, or you will have problems on all servers. You need only Downloaded Content there.

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Chad_Thundercock
Chad_Thundercock

My LaunchServer.bat

Pastebin.com

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target_changelevel Author
target_changelevel

Looks fine.
But after these server changes, it would be easier to just unpack server archive again and just execute LaunchServer.bat.

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Chad_Thundercock
Chad_Thundercock

my AdditionalContent in SP\Custom folder:
C:\Games\FEAR\SP\Custom\AdditionalContent\Worlds\ReleaseMultiplayer\Snapy-BotArea.Arch00

And that's it.

My AdditionalContent in FEARCombat\Custom:
Pastebin.com

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target_changelevel Author
target_changelevel

But i wrote that you should not to split SP directory from server of 7z archive in two parts and move some files to FEARCombat\Custom.
Just use original SP directory with the size 12 490 557 548 bytes, make required changes in ServerOptions and execute LaunchServer.bat

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Chad_Thundercock
Chad_Thundercock

AHA,after I moved snappybotarea from SP\AdditionalContent\Worlds\ReleaseMultiplayer to simply additional content - it found it! also mine is only 9.7 Gigabytes, does that mean that I have to put all AditionalContent\Worlds maps into AdditionalContent in SP folder?

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target_changelevel Author
target_changelevel

Yes. But your server file structure is messed up and it will not work anyway or will work only particularly and you will say that you have some weird issues. Those objects00p files are not even maps and should not be in AdditionalContent directory.
I can repeat, delete AdditionalContent and CompressedArch directories in user's FEARCombat\Custom, then just use original SP directory from the archive from this page, make required changes in ServerOptions and maybe to MPCustomizations, and execute LaunchServer.bat

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Chad_Thundercock
Chad_Thundercock

got it, I'll reinstall the arc, you only need to unpack SP correct? I mean do I have to do anything clientwise, besides downloadedcontent?

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target_changelevel Author
target_changelevel

Yes, only unpack. Only downloadedcontent for client is required.

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target_changelevel Author
target_changelevel

Do you use ingame name PointMan, by the way?

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Chad_Thundercock
Chad_Thundercock

No, I didn't really had chance to pick ingame name, why?

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target_changelevel Author
target_changelevel

I saw player with that name on my server. He is from your country.

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Chad_Thundercock
Chad_Thundercock

got it working! thanks!

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target_changelevel Author
target_changelevel

I shall upload archive of the Mod directory with fixes for several maps soon.

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Guest
Guest

Hello! Could you upload the animationdatabase with decreased animation rates for enemies? The older links didn't seem to work. There are also a lot of tough enemies across the maps which weren't there in the campaign. It's really hardcore even if you play with your friends, tweaking the MPCustomizations.txt isn't really helping it either. A more vanilla version in the future would be appreciated. Besides this, its really fun to play this mod with your friends. Thanks for creating it!

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target_changelevel Author
target_changelevel

Hello. Well, in general, i do not support decreasing difficulty or enemies speed but here it is Drive.google.com (allies, civilians and enemies have animation rate 1.3, less than this can break some triggers).

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target_changelevel Author
target_changelevel

I try to fix/rebalance additional enemies if something is wrong with them but it requires some time. Now encounters with enemies can be different every time, sometimes normal, sometimes very difficult.
I had the server with only required changes in the past (checkpoints, unlocked padlocks, workarounds for elevators) but i am currently on the process of adding new enemies.
Maybe in the future i shall create vanilla server again. Meanwhile you can also try vityacv mod for full FEAR (FEAR Platinum)
Github.com.

There is no fast way to remove all additional CAIs but easy to change some of them - look CAI name in the server console after his death (usually it is something like CAI00_MN), open corresponding objects file with HEX editor and change his properties (Pos, Rotation, Modeltemplate, Weapon0, Alignment etc) and restart the level.
To remove the enemy set Modeltemplate to something definitely incorrect - HeavyArmor to HeavyArmo-, Z_HA_XP to Z_HA_X, PowerArmor to PowerArmo-, Z_PA_XP to Z_PA_X-, but better to change to ordinary soldier types (Sniper, Soldier, Soldier_Desert, Soldier_Tactical, Soldier_Elite and others).

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F.E.A.R. Perseus Mandate
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TimeGate
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