Familiars Guild is a turn-based-strategy rpg where you team up with magical animals. Explore castles and towns, recruit to build your party, and enjoy deep tactical cover-based magic on hexagon tile battle maps. Inspired by games such as XCOM, Jagged Alliance, Final Fantasy Tactics, Fire Emblem, and Disgaia. This deep procedural roguelike-tactics hybrid features beautiful 3d graphics in the low-poly flat shaded style. I've written 35+ games, mostly small gamejam experiments. My intention is to take my time and polish this game to perfection over a period of about a year.

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It's finally time to come out of "stealth mode" development and show off my project.

I've been working on this game in my spare time since 2010. First by designing characters and sketching in notebooks. Only this year have I gone from unpublished demos and placeholder graphics to actually having actual gameplay that uses in-game art.

I now have a working executable and web build of the game that uses Unity3D. We're planning for a large release in the distant future on "all platforms". I'm coding gamepad, keyboard, mouse and touch controls.

I'm planning on having a private beta that spans several months, followed by release on Xbox One followed by other consoles, tablets, phones and (or course) desktops.

I don't know how long it will take me to finish Familiars Guild, but I'm a stay-at-home-dad with a day job (making games). This is a passion project that I intend to work on long term.

I'm in no rush!

Be sure to check out my many other games (http://mcfunkypants.com), the 9000 person strong gamedev comunity I created (http://onegameamonth.com) and feel warmly welcome to connect with me on twitter (https://twitter.com/mcfunkypants).

Check out FamiliarsGuild.com in the next few months.


- McFunkypants


This looks really awesome, can't wait to try it out!

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McFunkypants Creator

LOL I suppose WE is just ME, but I do have an ultra supportive wife and son cheering me on the whole way, so it sometimes feels like "the family business"!

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Who is "we" in the above text?

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Latest tweets from @familiarsguild, @mcfunkypants

when you are coding in unity and you switch back from visual studio or whatever, HOW DO YOU KNOW *exactly* when it… T.co

13hours ago by mcfunkypants

Today I am working on final polish for our latest release, launching this weekend! A local mp splitscreen racing ga… T.co

13hours ago by mcfunkypants

#gamedev poll - what is the total time in seconds it takes from typing a new line of code to running a debug build to see it in action?

15hours ago by mcfunkypants

my productivity in #gamedev is very strongly affected by # seconds the whole project takes to compile and run after… T.co

15hours ago by mcfunkypants

RT @Gamkedo: Do trees make you angry? Isn't it about time someone did something about forests overtaking the Earth? Well, now yo… T.co

15hours ago by mcfunkypants

Game Devs of Color Expo 2019 (New York, Jul 27) is looking for speakers: Docs.google.com There's room in… T.co

Apr 18 2019 by mcfunkypants

if you are developing a game you are a game developer not an aspiring game developer

Apr 18 2019 by mcfunkypants

RT @Madisonkanna: I asked a dev I met a few years ago at the airport what advice he had for aspiring programmers. He said, first sto… T.co

Apr 18 2019 by mcfunkypants

makes me so proud! T.co

Apr 18 2019 by mcfunkypants

RT @Kyle_M_Ras: I wanted to see how many #leveldesign principles I could pack into one area that would just scream to the player "G… T.co

Apr 17 2019 by mcfunkypants

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