Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.
I have to take exams the next weeks. You may expect the next release in the second half of August
Vault-tec multiplayer -Video -Dev-tracker specials -Layout -Help
Major changes in this release: vaultmp no longer uses savegames synchronization of weapons* synchronization of health and death, respawning synchronization...
This is a bugfix release ("gary 2.2") which resolves the following issues: Client crash in New Vegas as soon as a second player joins New features: Synchronization...
This is a bugfix release ("gary 2.3") which resolves the following issues: Client crash in Fallout 3 after startup Client crash in Fallout: New Vegas...
This is a bugfix release ("gary 2.6") which resolves the following issues: Server / client crash related to containers Server crash related to stacktrace...
Hello fellow vault dwellers, Volumed again with a news update.
Hello fellow vault dwellers, Volumed again with a news update.
This is a bugfix release ("gary 2.7") which resolves the following issues: Client crash related to firing of weapons Overall improvements and bugfixes...
small Game being worked on by Slayer_2 (adam) ... - NEW Site up for your perusal. - Mod Teams - Etc.
FNV Arsenal Weapons Overhaul aims to recreate every single Fallout New Vegas Weapon with different FanMade Weapons and much more.
Hello Fallout fans! After some time, The United West Team and I have an interesting project to share with you! And that is a remake of Fallout Van Buren...
A few changes in how the atmosphere of Project Brazil is handled - the progress porting from Fallout 3 to New Vegas - as well as our freshly minted Lore...
Vault 24 Alpha version 0.3 has been released. It adds the Reactor level and optimizes the Main Atrium level.
Vault 24 Alpha version 0.4 has been released. It details the Reactor level and optimizes the Entrance level. Several other levels have been tweaked/bug...
Vault 24 Alpha version 0.5 has been released. It details the Waterworks and Lower Stairwell levels, and optimizes the Upper Stairwell and Apartments A...
Vault 24 is moving into some of the final necessary, though dreary, work required for completion. Specifically navmeshing. A huge start has been made...
We've been quite busy working away to bring you the next exciting rendition of the console room. Matt Smiths. Below are a few screenshots for you to sink...
While labouring away at completing the navmeshing for Vault 24 I did a quick check of the rest of New Vegas, and discovered that when finished, Vault...
Well we've been showing off the 11th Doctors console room lately and we've decided that you all get one more peek then the Fallout Who doors are closed...
Evening all, Well, as promised, here's the anticipated Preview you've been waiting to sink your teeth into. I hope you treat your TARDIS as nicely as...
Vault 24 Alpha version 0.7 has been released. It adds navmeshes for every cell in the entire vault. The Storage level has also been split into 4 separate...
Greetings everyone! We are proud to announce you that the english release of the mod is today out and available!
Monster Showcase: Legion Auton An exciting sneak new teaser on one of the new villians in the mod!
Very excited to bring news about the upcoming quest, Out of Time, to launch Fallout: Who Vegas into release.
Now that Vault 24 is structurally complete, and navmeshed, it is just coming down to some final, nit-picky detailing. Version 0.8 contains a complete...
It's deathcry rallies out across the Universe. A thousand Drones at its command and the powerful ruling fist of species wide Alliance, the Supreme Dalek...
Vault 24 Alpha version 0.9 has been released. Several levels have had a complete set of dynamic clutter added. Containers throughout the vault have been...
A quick update of 2011's crazy year, announcing the return to work on Project Brazil.
Just a quick weekly Development Journal showing off two of our new world spaces and their Work in Progress.
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