Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.
I have to take exams the next weeks. You may expect the next release in the second half of August
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Major changes in this release: vaultmp no longer uses savegames synchronization of weapons* synchronization of health and death, respawning synchronization...
This is a bugfix release ("gary 2.2") which resolves the following issues: Client crash in New Vegas as soon as a second player joins New features: Synchronization...
This is a bugfix release ("gary 2.3") which resolves the following issues: Client crash in Fallout 3 after startup Client crash in Fallout: New Vegas...
This month's news shows off the problem we're having when generating the Distant Land, or LOD of our worldspace, and some of our other tasks.
While we faced a serious bug with the engine that could have killed 4 years of work, we managed to save F:PB with some clever programming workarounds.
Update on our first release, and a preview of the intro cinematic!
We reveal our Installer Package, and a couple new features gearing up for a release next month.
This is a bugfix release ("gary 2.6") which resolves the following issues: Server / client crash related to containers Server crash related to stacktrace...
Hello fellow vault dwellers, Volumed again with a news update.
Looks like Raidian-Helix Media gets to pay taxes this year, but postpones F:PB's release. Check out the trailer for another movie of ours here.
You can't see the expression of stunned joy on our faces, but you can read the thank you note to PC Gamer and Obsidian Entertainment for recognizing our...
Hello fellow vault dwellers, Volumed again with a news update.
This is a bugfix release ("gary 2.7") which resolves the following issues: Client crash related to firing of weapons Overall improvements and bugfixes...
Our release date is like the Battlestar Galactica, and we are the Cylons. Frackin' toasters.
Quick summery to show off what we've got going on in the kitchen before we launch this behemoth into space.
After ages of work, our little team managed to pull it off. fallout: Project Brazil's First Installment is released as BETA 1.0.0.
Terrified of <Space> Squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry butts? Project Brazil 1.0.1!
Another day, another update. Lots of bug fixes and gameplay adjustments. Also, our "State of the Development" address.
We decided to put a little bit of our media online in anticipation of he 1.1.1 patch and the transition away from QA to working on BETA 2.
The fourth comprehensive patch for the BETA 1 release of F: PB addresses many issues concerning game-play, quest bugs, and other problems.
Happy Día Internacional del Orgasmo Femenino to our Brazilian fans! For the rest of us - Nuclear Spectrography and Simulated Earth Weather in Shader...
small Game being worked on by Slayer_2 (adam) ... - NEW Site up for your perusal. - Mod Teams - Etc.
We released our hefty 130 update today, marking a turning point in development. Plus, we have the Ultra High Resolution texture pack option for our files...
We made it to ModDB's Top 100 mods of 2013, and we're really proud of it. To show our long term support, we have a future design update.
Merry Christmas, announcing the best mods of 2013 as selected by you the players!
Never give up! Never surrender! F:PB gets back into the swing of things.
We have a nuclear missile silo, a giant d00-M laser, a Fan-Made Wikia, Torture, and some new NPCs to show off!
New Melee Weapons, Shields, Art, Scripts, and Character Faces.
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