Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.
I'll be posting a few more of these "mini-updates" as the mod progresses. Each one will be a little tidbit of lore related to major characters, locations, plot points, etc.
The "Sentinels" as they've taken to calling themselves (named after the bunker they're using, which was part of some piece of U.S. Military infrastructure called the Sentinel Network), is a small group of seemingly random misfits from varying backgrounds. They were apparently "assigned" to monitor the NCR-Legion conflict by an unknown organization back East.
Officially, the Sentinels are "intelligence gatherers". However over the last couple of years the "Board of Directors" have been assigning them to carry out "business" in the Nevada Desert. It turns out, through coincidence or otherwise, that the particular skill-sets of the Sentinels' members make them a very effective task force.
As of 2281, the Sentinels consist of:
- Amanda Deveraux: Background unknown - de-facto leader.
- Richard Hawkins: Former merc - weapons specialist.
- Dr. Anderson: Former Enclave scientist - scientific specialist.
- John Weyland: Background unknown - "materials aquisition" (scavenger)
ERROR: Personnel image file redacted
- Kayla: Former East Coast BoS - reconnaissance expert
Despite their "qualities", the Sentinels are the best at what they do... that is, if they can get along with each other...
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Its a gang war. copy all files and enable them. Its a game that starts off easy then gets worse and worse as time goes buy. Its a real stalker hunter...
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Highest Rated (10 agree) 10/10
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.
Nov 16 2010 by SlayerX3