In a roundtable interview with GameSpot and VG247, Bethesda’s VP of marketing and public relations, Pete Hines, elaborated on when we can expect mod support to come to the upcoming multiplayer-only Fallout 76. He began by reiterating what was stated with the game’s reveal at E3, that mod support would not be available at launch, but also gave a longer-term estimate of when we might see it implemented:
“It ain’t happening a couple of months after launch, it’s gonna take some amount of time to spin up your private servers to support whatever mods you want to run ... It’s going to take a while ... It's going to be a lot of work. But mods and private servers are definitely coming.”
Hines stated that November 2019 would be the earliest date that we might see mod support come to Fallout 76 – precisely one year after the game launches in the middle of next month.
Hines stated that November 2019 would be the earliest date that we might see mod support come to Fallout 76
As also stated at E3, Hines reiterated that mods would only run on private servers, not on official public servers:
"Mod support is going to be tied to work that we're also doing on private servers, and letting people do private servers. Mods will be a thing that run on private servers ... I don't foresee a universe in which we allow players to come in [to Fallout 76's public servers] with their own unique and different mods. If you want to run mods, they'll have to be done on a private server. You'll be deciding what sort of mods you're including and running, and everyone playing on that server is playing with those mods."
Fallout 76’s Project Lead, Jeff Gardiner, speaking further to VG247, added:
“We love the modding community and we’ve been supporting them for decades. We do plan to launch private worlds in the future where people can modify their servers as they see fit … We 100% want to support [community servers]. That has been my goal with this game since day one.”
What is clear is that Fallout 76’s PC version will not be released on Steam. Instead, the game will be delivered through the Bethesda.net launcher – which means that mods will likely go through the Bethesda Creation Club, or similar system for mods that don’t require Bethesda’s approval.
"We do plan to launch private worlds in the future where people can modify their servers as they see fit"
Fallout 76 launches on November 14. While it’s disappointing that mod support for the game is so far out, we look forward to playing the game for ourselves and seeing what kind of mods the community will start to envision could improve the base game after it releases.
A year after? Yeah, no. There wont be a modding community for this game
Yeah I agree that's too late.
Creation Club only i bet... it just works.
One year ? They didnt learn with FO4 and probable are aiming for CC.
Reminding that official FO4 tools came late(almost 4 months), the mods only came before it thanks to the modding community jury rigging mod/editing tools from previous titles.
Friendly reminder that Pete Hines is a troglodyte and said that mods made before they released the CC for Fallout 4 weren't mods, but were in fact hacks because they hadn't released official mod tools for the game.
Fallout 4's modding scene came late as ****, I was pretty much done with the game by then. But 76 is online so it probably will have a better one, and stick around longer.
It won't have any 3rd party support for mods and will most likely work against it with the CC, considering this is an online-only game.
This is going to backfire really bad.
Dude this game is gonna blow. Fallout multiplayer? Like Elder Scrolls Online right, pfft
Eventually they'll be able to figure out the back end of this game(server code). Will take time tho, so be patient. Lets also keep in mind that the community can create mods for and emulate entire consoles(where almost everything is proprietary). Every DRM scheme thats ever been created has been broken, this one will be no exception.