As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
Large quest-mod for Fallout 4. Journey through Sewer 139 to find "Battle-tec Inc.", a subdivision of RobCo that specializes in Warfare Analysis. Battle-tec Inc. is a relatively small workplace deep beneath the Glowing Sea with a bunch of Robots that each have some quests (of various sizes) waiting for the Player.
***Requires Automatron, Nuka-World & Vault-Tec Workshop expansions***
Warning: You might run into problems if you run 100+ mods. Create a backup of your save, before you overwrite it with the mod installed.
Thanks to everybody who reported strange/unwanted behaviour.
Rumoured to be compatible with:
-South of the Sea
-Gunner’s Bunker
-Vault 117
Sewer 139 is currently visible (but not yet discovered) on the Commonwealth map, as soon as you leave Vault 111. The entrance is called "Sewer 139", has a Vault-icon, and is located in the South-east(?) part of the Glowing Sea.
You can find an invitation beneath the counter inside the Red Rocket at Starlight Drive In.
Reading it will trigger a quest that will put a Quest-marker on your map, as well as activating Battle-tec Radio.
This is in no way required, you can just head straight to Sewer 139 as soon as you leave Vault 111. The Quest-marker is however a big help when finding your way through the initial underground area.
Roe Sham Boe streaming the mod for 5 hours
Al ChestBreach playthrough pt. 1
Al ChestBreach playthrough pt. 2
Al ChestBreach playthrough pt. 3
Journey through Sewer 139 and eventually find "Battle-tec Inc.", a subdivision of RobCo that specializes in Warfare Analysis.
Battle-tec Inc. is a relatively small workplace deep beneath the Glowing Sea with a bunch of moldy Robots that each have some quests.
One quest will even take the player to a new minor World Space. [<-- Note: It's Hans Gambolputty's quest about fixing consoles. It's the only way to get to the new exterior world (will be fixed in the next version). Accepting his quest will Enable a bunch of triggers. If you use the console to get to the exterior sewer 139 world, these triggers will not be enabled, and a bunch of stuff won't work.]
Current Battle-tec Inc. employees:
(minor spoilers)
H.E.I.D.I:
Heidi dabble in Arena-type quests.
Currently, Player need to watch 5 fights as a Spectator, then Heidi will thank you for a job well done and give you access to your "Human Suite", an interior Settlement (don't expect settlers to show up here).
Heidi has more tricks up her sleeve, so don't forget to visit her later.
D.O.R.A:
Dora specializes in Memory Simulation. There seems to be some debate about whether the subject is dreaming, or simply being teleported to various strange places of unknown origin and location.
Dora currently has 2 missions.
Hans G:
Hans is the Janitor of Battle-Tec Inc.
Fix the Console in the Cafeteria and Hans will ignore that you are a Human and ask you to fix other consoles, which will lead you to a new Exterior World (Sewer 139 World) and the outposts of Battle-tec Inc. where you will find "Fort Junk", a Settlement. Fort Junk kind of acts as home base for the player when in Sewer 139 World. When you fix the console at Fort Junk, you will be able to use a Teleport Machine to travel back and forth between Fort Junk and Battle-tec HQ (especially convenient for Survival Mode).
Some Ghouls also live here, one has a quest.
Hackman:
Hackman appears to be some kind of Special worker that doesn't go along well with the other bots.
He has a remote garage/workplace that includes a minor specialized Arena.
Hackman is the only quest-giver that will send the Player back to the Commonwealth (through a series of fetch-quests).
Rob the Bartender:
Rob works in the Bar in Battle-tec Arena.
He doesn't have any real quests, but he does track how many "Special Projects" you bought from him (at outrageous prices that keep getting higher) and will refuse to sell any more, based on Standard Battle-tec policies.
Sewer 139 World:
Fort Junk, a full Settlement.
Grindernerf 76, a simple pseudo-follower that won't dismiss your actual follower/companion.
GN76 is in dire need of your help.
Guntron Trading House, a Whitesprings-ish building with 4 Guntron traders and a Bartender.
Home of Grindernerf 76 (She will go to the Bar in this building if dismissed).
Abandoned Subway (quest-related).
Bunker (quest-related).
New Deathclaw Island. Rumours of a Great Eeeeeevil lurking here, as well as an independent stumble-upon Quest.
Other:
unique .44, unique Power Armor Paint, 6 (?) unique Paintings, shooting range with Prizes, 7(?) new comic books, plenty of vendors, Radio Battle-Tec, free candy.
Fully voiced, has LOD, cleaned with FO4Edit, hardly messes with vanilla fo4. Voted top lore-friendly mod this week by Captain Ironsides & the USS Constitution.