"PhotoRealistic Wasteland" is an attempt to correct every unbalanced colors of the game and making it more natural and "photorealistic" while keeping the art direction intact :
"PRW" have NO FPS-LOSS and comes in two ways :
LITE version (swfx 2.0) :
- White balance corrected to give a real-life color feel to the game.
- Rebalance of every deviant tints and general colors relationship.
- Rebalance of the whole saturation, while keeping the colorful art direction intact
- Atmospheric perspective corrected.
- Hierarchy of values corrected and added a little bit more contrast.
- Darkened the shadows and corrected their colors contrast so that they become warm or cool depending on their direct environment.
- Night and dungeons are darker.
- Added some noise and chromatic aberration, because I like that.
FULL version (Reshade FW + Enb boost) :
Everything above +
- Global lighting enhanced.
- PostProcess filters.
- Some dirt and lens flares to simulate your goggles/masks.
- An optional dynamic but non-intrusive Depth of Field coupled with some sharpening to give better depth to the plans and materials.
Press "Scroll Lock": to activate/deactivate all the shaders ingame
Press "End": to independently activate/deactivate the DOF-blur shader ingame
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FULL = Full version of PRW using reshade fraweworks 1.1.0 with Enb booster.
LITE = Color correction only + chromatic aberration for reshade 1.1.0 with SweetFX 2.0.
> Comparison screenshots here <
changelog 1.1:
- tweaked blue/cyan tints.
- tweaked hot/cold colors relationship.
- lowered grain
- boosted some contrasts