Extravaganza is a space shooter with an engaging and exciting storyline for you to follow as you blast away at enemies and bosses. You will be confronted with a mix of space shooter challenges inspired by the classics as well as ideas ripped from the depths of my imagination. There is a variety of cool power-ups to assist you on your adventure like, multi-shot, speed boost, shields, and an extra ship spawn like never seen before. You will be challenged and thrilled as you progress your way through the story on your way to the ultimate challenge of defeating the evil arch nemesis.

Extravaganza currently supports keyboard/mouse controls as well as gamepad. The game will automatically detect your gamepad if it is plugged in before the game loads. To connect a gamepad after the game has started simply plug in the gamepad and press the Backspace key for it to be recognized. Please also note if a gamepad is connected keyboard/mouse controls are disabled.

I encourage any feedback you may have as it will be extremely useful as development continues.

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I have spent a majority of my life behind the controls of nearly every game system ever made. It all started when I was around 5 years old living in Lakeland, Florida and my parents brought home pong. I can remember being fascinated by this little white square bouncing from one edge of the screen to the other. Over the years we owned a commodore 64 pc, intellevision, colecovision, nintendos, playstations, xboxs, multiple computers, handhelds, and more. I can remember days when we used get Byte magazine and had to manually type in pages of code to be able to play the game of the month. I can recall having to create batch files to load games in dos. I could go on and on with nostalgia about my love affair with games.

Things are a little different when you jump from being the consumer to being the producer of games. I find myself to be a different gamer than I once was. Now when I load up a game my eye grabs a whole different concept of what is going on around me. Instead of seeing a creature coming towards me in an rpg game, I see the art model and the detail and time that went into its creation. I see the animation and take note of what looks right and what does not quite work. I look at the design of the background, and at the trees and bushes. I take note of how things move and interact with other objects. I run code through my mind of what it might take to make certain actions happen. Most of all I have learned to appreciate those who have come before me. The time and effort that they have put into creating what is before me. I always heard the talk about how games were art, but have always been under the impression that they were really more for entertainment. Being on the creative side of the game has shown me that game creation is definitely an art form. Starting out being one person doing all of the creation steps from story creation, art concept and creation, coding, testing, ect, has allowed me to see a game from all of its angles. There is artistic ability going into each step of the process. I personally love the digital platform as it allows your artistic creation to come to life. Not only come to life, but allows you and others to become interactive with your artistic creation.

I look forward to the future of creating fascinating and exciting stories. My first full time project is Extravaganza which is primarily a space shooter with an engaging story for the player to follow as they blast their way through the enemies and bosses. Extravaganza is intended to be the prelude to a much more expansive vision in the future. Extravaganza is also where I hope to be able to generate enough funds to be able to continue to work full time at pursuing my ultimate vision. The next release of the Extravaganza franchise will be an arcade style role-playing game where you can level up your character as well as your spaceship. You will be able to land on planets and do quest, gather resources, trade, and more. The plan for the final extension of the Extravaganza franchise will be an MMORPG with a real world economy using Bitcoins as funds. The vision for Extravaganza MMO is to have an expansive universe to explore and battle in. There will be no classes to choose from as your abilities will increase the more you do certain actions. If you want to be a space pilot then you will need to acquire a ship and spend time behind the wheel learning how to use it and improving your abilities while using the ship. If you want to be a melee fighter you will be able to just go out and start beating stuff up and as your stats go up so do your fighting abilities. The list goes on and on. The vision is to create a world where you can be who and what you want to be, all you have to do is pursue it. There will be a living economy that includes trading between planets. All items within the game will be created by the players. There will also be an opportunity for players to own parts of the world and generate income by utilizing the area they own. The most exciting part is the utilization of Bitcoin as the in-game currency. To me this seems to be the obvious way to integrate a living, real world economy into the game world. Bitcoin is already a digital currency that anyone can get. It is as simple as downloading a Bitcoin wallet and getting your hands on some Bitcoins. Bitcoins are readily available to anyone who wants them. You can purchase them from an exchange or you can even earn them for free at numerous websites on the internet and you can also convert your Bitcoins back to Fiat (paper currency), so if you make a profit in the game you will be able to withdraw that profit out into your real world pocket. The intention is to create the Extravaganza virtual world so you can get started with a small amount of Satoshis (which is what the smaller units of a Bitcoin are called) that you can get for free.

RSS Files
Extravaganza.1.15.12.290

Extravaganza.1.15.12.290

Demo

Changed location of player ship spawn to bottom center of the screen. Changed Extra Ship Power-Up to spawn facing the same direction as the player ship...

Extravaganza.1.15.12.201

Extravaganza.1.15.12.201

Demo

Experimenting with the speed boost power-up. Will be further experimenting with the speed power-up and giving each ship different stats until i'm satisfied...

Extravaganza 1.15.12.200

Extravaganza 1.15.12.200

Demo

Added Bonus Ship Power-Up which adds an exciting new dynamic to the game.

Extravaganza.1.15.12.180

Extravaganza.1.15.12.180

Demo

Extravaganza is our first game in development. It is a space-shooter with an Astroid's style theme mixed with some Gauntlet type enemy spawns. Blast your...

Extravaganza.1.15.12.120

Extravaganza.1.15.12.120

Demo

I wouldn't really call this a demo at this stage, more of a look and see. I am currently working on polishing up the first stage to where this will be...

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noobgamez Creator
noobgamez - - 7 comments

1/19/16 Update

It has been a few weeks since I have released a new update. I have been facing some recent personal challenges that have lessened the amount of time I have been able to work on the game. During this time I have been working on implementing an auto save system which has proved to be quite challenging. Although this has slowed production a little bit I want you to know that I am still diligently working on the game and it has not been abandoned. The doorway to the future has opened up a great opportunity that has allowed for me to be able to focus much of my time into working on and promoting Extravaganza and my ultimate vision for the game series, which you can read more about in our company profile here on indiedb.

Reply Good karma+1 vote
noobgamez Creator
noobgamez - - 7 comments

12/29/15 Update

Changed spawn location of player ship to bottom center of the screen.

Changed extra ship power-up to spawn facing the same direction as the player ship.

Reply Good karma+1 vote
noobgamez Creator
noobgamez - - 7 comments

12/20/15 - Update 2

Experimenting with the speed boost power-up. Will be further experimenting with the speed power-up and giving each ship different stats until i'm satisfied with the feel.

Cleaned up behavior of bonus ship and also added removal when main ship is destroyed.

Added glow around bonus ships.

Fixed player ship thrust stopping when changing from new spawn to active player.

Fixed image angle resetting to facing right instead of the same angle as the ship before it was frozen after the final dialogue.

Reply Good karma+1 vote
noobgamez Creator
noobgamez - - 7 comments

12/20/15 Update

Added new power-up: Bonus Ship, creates another player controlled ship in the game. The extra ship is moved and fires while you move your primary ship. Makes for a wild and trippy time.

Reply Good karma+1 vote
noobgamez Creator
noobgamez - - 7 comments

12/18/15 Update

Fixed power-ups - mis-triggering and multi-triggering of power-ups resolved, power-ups now trigger every time.

Fixed speed power-up so instead of giving you a one time speed boost it increases ships acceleration and increases ships top speed.

Increased damage of red spinning laser with stage one boss ufo.

Added spark effect and sound for red spinning laser and player collision.

Added explosions for ufos.

Reply Good karma+1 vote
noobgamez Creator
noobgamez - - 7 comments

12/12/15 Update

New boosters have been added to all ships

Changed the animation on the ship selection screen

Reply Good karma+1 vote
noobgamez Creator
noobgamez - - 7 comments

12/9/15 Update

Android Controls are working. Still have a few adjustments to make with them. Will release Android when Demo is complete.

Adding new booster flame to ships. 2 ships completed so far.

Stage one boss meeting - added wobble and streaming smoke as he leaves the battlefield.

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