Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

Report RSS Ingame Interiors

The game's engine has now reached the stage where we can import BSP files, a format commonly used for FPS maps. We can now start to port our interior maps to the game. Click for six screenshots of Elite Force 1 BSP files used as test files running ingame.

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The game's engine has now reached the stage where we can import BSP files, a format commonly used for FPS maps. We can now start to port our interior maps to the game. Here are six screenshots of Elite Force 1 BSP files used as test files running ingame.

Ingame Interiors

These are not representative of the game's final quality. They simply demonstrate our ability to load BSP files from Quake 3 compatible games and nothing more. These levels are not yet lit properly and they have no normals, specularity or glows.

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

I think the article title is a tad bit misleading, as these aren't actually the ship interiors. Overall though its very impressive that you can get interiors into an engine specifically designed for the ship battles. I'm looking forward to seeing what you eventually do with this.

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lambda462
lambda462 - - 137 comments

Hmmm, that's a smart move, now you could also make levels in for example Source.

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Packer
Packer - - 494 comments

Interesting, any reason for the BSP interiors? Aren't they always loaded into the cache? Also might restrict the way you design the game?

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Rudd
Rudd - - 187 comments

"Elite Force 1" aye I remember it well :)

good stuff

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arkangel101
arkangel101 - - 82 comments

Cargo bay!

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animalgirl
animalgirl - - 16 comments

nothing makes a person feel more like the captain then walking around their ship. Great work guys. i love this game more and more with each update

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