A platformer/shooter with emphasis on exploration, ala the Metroid series. Development began as a test to see what I could do with Game Maker, and expanded from there.
Here is another overdue version of Ex Vitro! Version 0.94
As per usual, plans changed, so I'm updating the game once more, as I decided that I wanted to entirely revamp the engine to the latest version of Game Maker Studio (2.0). Along with that came a multitude of headaches and bugs, and I essentially had to scour most of the game code to get it working again.
The positive side is that it should run a heck of a lot better than any previous versions, and hopefully runs on most people's computers now. There isn't much in the way of new game content, but there are a lot of quality of life improvements that hopefully make it seem a little less 'old-school'. Also, there is a brand new lighting system that uses dynamic shadows and colored lighting, new special effects like blurring and distortions, and 3 brand new music tracks.
Updates in 0.94
- Upgraded engine to Game Maker Studio 2
- New lighting system
- New special effects
- 3 new, original sound tracks by Sam Saluci
- Renamed EMP to XMP
- XMP singlets are tracked on map by zone
- New Teleporter station
- Charged XMP shot now destroys many obstacles, including metal gates
- Updated Item screen
- Mouse scrolling changes current beam
- Weapon damage increased across the board
- Added an in-game help page
- Datalogs and XMP singlets have particle effects now
- Added cursor locking to window as an option
- Added ability to turn off music and/or ambient noises in options
New version of Ex Vitro available for download. Includes new character sprite, screen scaling, tutorial messages, and more.
Information about the latest update, including the final zone and first phase of the final boss.
New version of Ex Vitro available for download. Main features include gamepad support, datalog archive, 35 new rooms, 2 new weapons, part of a new zone...
Information about the upcoming update, which will mostly contain quality of life improvements to the existing game.
A platform shooter with an emphasis on exploration. Battle corrupted robots and mutated creatures while collecting powerful items and weapons. This is...
Development began as a passion project to experiment with what I could do with Game Maker, and expanded from there.
A platform shooter with an emphasis on exploration. Battle corrupted robots and mutated creatures while collecting powerful items and weapons. This is...
A platform shooter with an emphasis on exploration. Battle corrupted robots and mutated creatures while collecting powerful items and weapons. This is...
A platform shooter with an emphasis on exploration. Battle corrupted robots and mutated creatures while collecting powerful items and weapons. This is...
This program was created over the past 8 months by me, a hobbyist developer and game enthusiast. I hope that you enjoy playing it as much as I enjoyed...
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there will be one more update to the game, but when you release it, unless you make it by December
I probably won't have it done by the end of this year, but hopefully early in the new year!
when there is a new version of the game and you have not updated it for a long time.
Coming soon!
when there is a new version of the game and you have not updated it for a long time.
Just finished playing the demo. I friggin' love metroid-vanias and Ex Vitro is just what I wanted. Nice music, great graphics and very fluent gameplay.
I entered every room thinking "I hope it won't end here since this is a demo...", but you've really made a large and fun demo. The only thing that made me upset is the first weapon we had; after getting the blue one I've never again used the first despite upgrading it. All others are awesome though.
Oh and just a little thing I've noticed; the "pipe-ways" we are passing through, at some of them there's a layering problem with pipes and particles. At some parts the bullets travel "above" the pipe layer where it should travel "below" of it. I believe it happened at that yellow area with lively yellow slimeys.
Great game Adjuvent, well done. Even the demo takes your time but it worth every second.
After playing the demo, great game! Good atmosphere, good graphics and music, especially like music to praise)))
Thanks for the demo!
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I hope this gets finished.
Solid start so far! I have started a similar project in C# and wish I was a decent artist like you! You need game pad support! Not only is your foreground nice but the backgrounds you have created are simple but work well. Great start I hope to see you continue this.