Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team of rather different characters the player investigates, and if required fights, his way through a large case. How you solve the case is though up to you. Combine the strength of your team members is important as no team member alone can crack the case alone.
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Test session of the new locomotion system using an animator created using the Animator Editor of the IGDE ( shadows disabled since this has been originally a night map with increased light for taking this video ). Blends between various motions ( walk, run, crouch, move sidewards ) as well as looking around ( up-down and left-right ). The camera is attached to a special bone and therefore all camera motions are animated. This allows for a better immersion and more rich camera motions to get away from the simplistic head bobbing we know from todays games. While running straight ahead the head bobbing is small but running sidewards it is much stronger. The system works using a simple Locomotion script class you can easily use. Animations are loaded from animator XML files and can therefore be edited with the IGDE by artists not requiring programmers/scripters in between.