Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

Report RSS Epilogue v2.9 Released

A new version of Epilogue is out, featuring a new depth to character creation and a new class.

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This update adds a new class: The Drifter. This class is pretty powerful, and his final ability might be my favorite in the game. Good luck reaching a high enough level to unlock it! There is a new stat affinity option during character customization that allows you to gain some stat points as you level. For example, you can gain an inherent resistance to fire damage and deal fire damage with every attack. I spent a decent amount of time testing different levels of stat gains, and finally decided on about ~1.5 points per level. It doesn’t change the balance of the game dramatically, but it adds some nice flavor to your characters. I found it enjoyable to cause a spattering of different elemental damages when attacking, and the defensive affinities definitely make a difference. Even an extra 5 points of natural protection makes a definite difference later in the game.

I also added some graphical improvements and changed the UI scaling principles to work with hypothetically any resolution. There is a new autosave feature that basically saves your progress each floor and restores you if your game crashes. I am not aware of any game-crashing problems (if I was I would be working on fixing them), but I felt this was a simple safeguard to add just in case. Full notes below.

If you use steam and like Epilogue, I would very much appreciate your vote on Greenlight.

Changes:

  • Added a new class: The Drifter
  • Added a stat affinity choice to character customization
  • Added a particle effect associated with each type of elemental damage
  • Added a time limit for spawned allies (affects the level 4 bosses and the Summoning Stave)
  • Added two new variations to the list of dungeon generators
  • Added an autosave feature that restores your progress in the event of a crash
  • Changed the ui scaling system to support almost any resolution 800×600 and up
  • Changed the loading screen (this is generally only visible for an instant)
  • Changed the level 4 generator to prevent terrain from breaking into the safe room
  • Fixed the rate of rare levels appearing in the infinite dungeon
  • Fixed a bug where the wrong music would play under certain circumstances
  • Fixed a bug where the Cyclone Swordsman was getting too many extra turns
  • Fixed a bug that caused the Acid Demon to be more deadly than intended
  • Fixed a weapon that was missing a few stat points
  • Fixed some creatures missing from the knowledge page
  • Reduced the length of the healing particle effect
  • Replaced Smoke Bombs with Ink Bombs

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