Years ago, the last heroic types failed to defeat Slith, the demonic overlord. Now, all peoples live as mindless slaves to him, and have for many generations. In this great absence of combat, your mind has been left to wander and you have started to realize who Slith is and what has happened to your people. Now you are free from his control and must defeat him once and for all! Dive down through 10 dungeon levels of fierce tactical roguelike gameplay and face your greatest fears!

Report RSS Epilogue v2.1 Released

A new version of Epilogue is out, featuring a whole cluster of user-requested features, various interface improvements, and new enemies.

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Epilogue v2.1 has been released!

I have elected to upgrade the .X digit in the version number as there really have been a significant number of additions to the game since 2.0, including additional content, user-requested features, interface improvements, graphical changes, etc. The most recent changes are listed below, as well as a couple screenshots. Enjoy!


Change Log:
All Versions:
Added a fade effect to projectiles which makes their travel seem more continuous
Added the line “Carrying a special item” to enemies with special items (keys, rings)
Added the control that left-clicking or using wasd while autoexploring halts autoexplore
Added the option of choosing whether autoexplore enters dangerous tiles (default=Yes)
Added the option of “bump to interact” for opening doors/chests/etc (default=No)
Added the option of slowing down autoexplore by adding a time delay (default=0)
Added comparison numbers in item descriptions for stats and skills
Added a sound effect for unexpected/odd events
Changed the mouse-over for items to make sure the tooltip does not get obscured by the log
Changed unexpected/odd event text to create newlines for easier parsing of the log
Changed from packages to crates for dropped items
Changed the stave syntax to read (2 charges) instead of a terrible percent format
Changed gather text to be specific to the thing gathered
Changed the way skills are displayed to be more clear and consistent “MEL: 11 (8 + 3)”
Changed Zhangroh text to use “sacrifice” instead of “destruction”
Changed the options menu controls so arrow keys loop
Changed the Summoning Stave to contain only 1 charge
Fixed some screenshot quirks
Fixed a missing description for the Crack effect
Fixed allies getting stuck in a heal-loop on a void tile
Fixed Zhangroh sacrifices deleting disarmed traps in certain cases
Fixed map obscuring achievement message

Full Version:
Added a new creature to the 1st floor: the “Star Minstrel”
Added a new creature to the 2nd floor: the “Amateur Acrobat”
Added a new creature to the 3rd floor: the “Supraliminal Smoke”

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