Currently in alpha, Endless waves is a 2d overhead shooter taking inspiration from games such as Dead Ops and Crimsonland. You shoot hordes of enemy waves with the help of a variety of weapons, powerups, and abilities.
Progress on Endless Waves has been moving steadily. The next update will include a map editor, the game's first "mini campaign" featuring unique map geometries and an introduction to the story, as well as a reworked GUI. Some of the more minor changes related to the game can be seen in the current changelog:
changelog v056:
-Added reloading (each gun has unique mag size and reload time)
-Removed option to equip guns in buy menu
-First gun in buy menu is automatically selected upon load
-Added prices for mp5(150),m3(450) (starter guns)
-Player can now buy multiples of the same gun (double shotguns ;) )
-Increased aiming percision
-Decreased zombie speed, increased health
-Decreased player speed slightly
-Updated player avatar
-Dereased size of normal zombies
-First stage of graphical HUD
-Player can now hold 4 weapons. Equip by using 1-4 hotkeys or clicking on it in the hud.
-Any weapon can be a primary or secondary. Left click the image of the gun in the hud to assign it to the primary slot. Right click to assign to secondary slot.
-Increased bullet speed for mp5 (starter gun)
-Removed player placed walls in favor of collidable map geometries
-Doubled money gained per hit
-Laser sight for m24 (Sniper rifle)
-bugfix: Fixed increased diagnol movement speed
-bugfix: Wave ending before player gets to door
-bugfix: Fixed minor display issue with health bars
In other news..
Today the development blog for Endless Waves goes live! You can expect to see frequent updates on the more technical and design side of the game there. Go check it out!
Alpha v053 includes major bug fixes and gameplay updates/additions.
Endless Waves alpha v054 is out now! This update includes the first step in adding player placed walls to the game! It also includes a re-designed buy...
Alpha v053 is here and now comes with an installer! Includes fixes, health bars, and a new zombie! Read the changelog below for the full list of changes.
I'm pleased to announce the first public alpha release of Endless Waves! WARNING! The game is still a far cry from what it will ultimately be. Expect...
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add the ability to buy barricades and walls that the player can drop and build little "forts" or perhaps mazes.
Player-set barricades would be interesting. Thanks for the feedback!
Not a bad first game.
I might suggest making the map a little more unique, though. Setting up walls, perhaps even doors to lock behind yourself, would improve upon this greatly.
Thanks for the feedback! I have the same feelings and am currently working on ways to make that happen without making the map feel too cramped. Stay tuned!
Nice start.
Thanks!