Our friends at Trion have send us a piece about the lore/background/gameplay of one of the major theaters in End of Nations, Magadan. Magadan will be a central and well contested area in End of Nations as players will battle for dominance of the region. Here's more on the background and gameplay in this region:
The port town of Magadan crouches by the Sea of Okhotsk in the Russian Far East. The
diverse landscapes around the town share only a stark desolation. The Order of Nations exerts
its stranglehold on the port and its surroundings, but soon the moan of oppression will be
drowned out by war's hellish din as generals lead their armies to liberate the port, or perhaps to
exploit it under a different flag.
The Order of Nations did not become the most ruthless regime in history without learning from
the worst. Josef Stalin used Magadan as a major hub for labor camp prisoners, many of them
innocent, many never to return. A monument to his victims still stands in Magadan, an ironic
reminder that even as the Order exploits the area's natural resources, they quietly fill new
camps with hapless slave labor.
The locals weather this with trademark Russian stoicism. They have traded freedom for the
Order's tenuous security, keeping their eyes on the ground as the Order shuttles captive
scientists to their camps, to slave away on a secret project.
Like all the maps in End of Nations™, Magadan is a constant, dynamic "zone" as can be found
in an MMO, and not a file loaded up for individual battles while players wait in a lobby. Battles
rage throughout the map, which remains persistent as players join and leave at their leisure.
Players must join forces to make inroads into Order of Nations territory and disrupt their
operation. Battles vary in size and scope, and Magadan can host at least 50 players at a
time. Commanders will join a formal coalition, while others become free agents in a massive
cooperative siege. The colossal map includes many discrete objectives, and entire battles
can erupt around such landmarks as a beached ship, Order of Nations prison camps, and the
monument honoring Stalin's victims.
Commanders first enter Magadan early on in their careers, their primary mission to secure
the area and discover what the Order of Nations is manufacturing at their hidden research
facility. The replay value and gameplay in End of Nations will give both low-and high-
level players endless reasons to return. A player can come to Magadan to level, harvest
necessary resources, forge alliances, and even crush the Order's dominance for a time.
Some objectives in this map are recurrent, and some open up as a Commander advances his
career or makes new contacts. Players can follow the map's story, or react to events triggered
by their peers.
Magadan's diverse missions and objectives require players to lead their armies in both classic
and innovative tactical operations. Commanders in Magadan and throughout End of Nations,
will give their units precise orders for positioning and ranging like the classic "cross the T"
maneuver, to set up overlapping fields of fire, and deceive their enemies through feints. Clever
tacticians will use flanking maneuvers to avoid fixed or slow-turning guns or reach weak points
on big vehicles.
Different factions in End of Nations prefer their own tactics and capabilities, adding vast depth to
the combat one will find in Magadan. Some will carefully exploit their enemies' special abilities
and behaviors, while others hack or disable powerful enemy vehicles. Or, you can simply have
the biggest bomb.