Currently reworking everything, please standby. The standard of the game we were working on changed around, so after we have regrouped and talked we will update all of this. Thankyou for the small group that is following us.
Currently we have been working with a set of scripts that allow us to make a combat AI for our combat, we are leaning towards a more basic combat for right now. However we will add more as things come. If all things work out correctly the AI will have its own patrol points, and will sense the player according to sight, we plan for perhaps sound as well, but nothing solid yet.
We currently have 2 types of enemies planned, flying drones, and more humanoid enemies, but we do a have other things planned which hopefully will be discussed in another development Diary later this month. Drones will, if we get what we want, be able to alert other nearby enemies as well. Humanoids will most likely be what you fight most of the time, be it melee attacks or ranged.
More pictures should be up later this week as well. Thank you all.
Going over what has been currently discussed among the team as of July 08th 2013
Development diary 1: We are hoping to expand where we were before and reach a bigger community rather then just strict to the orginal design, it'll be...
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