Empires in Ruins is the bastard child of 4X and Tower Defense set in a grim, darkly humours land.

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Empires in Ruins - Early Access Diaries #1

Empires in Ruins - Early Access Diaries #1

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The journey has began for real with our Early Access release. We've now got 12 months to gather feedback, polish and evolve the game, created a community...

Empires in Ruins is Releasing on Steam!

Empires in Ruins is Releasing on Steam!

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At the gates of release day, let us tell you a few words about when did Empires in Ruins begin, how, and where it's now going!

Empires in Ruins - Roadmap to Early Access

Empires in Ruins - Roadmap to Early Access

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We're only two days away from your Early Access release, after 5+ years of work. You guys obviously have the right what's coming next, when and how!

Empires in Ruins - Ingame feedback system

Empires in Ruins - Ingame feedback system

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Barely 3 months from early access release, we added an ingame system to simplify feedback and bugs report.

Empires in Ruins - Oomph is the word

Empires in Ruins - Oomph is the word

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For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite...

Empires in Ruins - Autoresolving battles

Empires in Ruins - Autoresolving battles

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Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run...

Empires in Ruins - The Unity update struggle

Empires in Ruins - The Unity update struggle

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It was about time we did update the project ot the latest unity, but we knew it was not gonna be completely painless. But it could have been worse nevertheless...

Empires in Ruins - Designing new battles

Empires in Ruins - Designing new battles

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How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...

Empires in Ruins - Chapter I, "Something wicked this way comes."

Empires in Ruins - Chapter I, "Something wicked this way comes."

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Empires in Ruins campaign is strongly plot-driven. While not planning to spoil anyhow the progression, we thought it might be nice to offer a bit of summary...

Empires in Ruins events report - Rezzed (UK) and GDD (Estonia)

Empires in Ruins events report - Rezzed (UK) and GDD (Estonia)

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We did survive taking Empires in Ruins to Rezzed (London) and GDD (Tallinn) and we came back with a little report about how it went!

An unromantic analysis of Rebellion

An unromantic analysis of Rebellion

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Each turn during the EiR campaign, the provinces tend to lose more or less stability to the Rebellion according to the way they are managed. Rebellion...

Empires in Ruins - Lots of news!

Empires in Ruins - Lots of news!

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A new beta is out with 4 new additional maps where to test your steel, new fixes, new improvements, and lots of news about us, about EGX and about Sergeant...

Empires in Ruins - Advanced towers

Empires in Ruins - Advanced towers

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Whereas the base towers we did present the last time are the foundation of your defenses, they will hardly be enough to bring you victory once the situation...

Empires in Ruins - Research system

Empires in Ruins - Research system

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While during the short and frenetic campaign in the Western Marches a long-term classic 4X-like research system would be out of place, Chief engineer...

Empires in Ruins - Base towers

Empires in Ruins - Base towers

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In Empires in Ruins, Towers do constitute the bulk of your military force. Given the lack of men for a real army and all-in attack, Sarge needs to resort...

Empires in Ruins - Sergeant Hans Heimer

Empires in Ruins - Sergeant Hans Heimer

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While far from being an RPG game, Empires in Ruins puts quite some focus on Sergeant Hans Heimer, the main character. During the campaign, battles, characters...

Empires in Ruins - The settings

Empires in Ruins - The settings

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It's the year 475 after the fall of the Cassadian Empire in the Young Kingdoms. The focus of our story is the Principality of Koth, a small realm ruled...

Empires in Ruins - Natural resources

Empires in Ruins - Natural resources

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In Empires in Ruins, provinces do have some geographical features that can't be changed and that do imbue the province with some peculiarities. Scouting...

Empires in Ruins - Krovan Kindom, Discipline and Technology

Empires in Ruins - Krovan Kindom, Discipline and Technology

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While the Rebels are the one that got all this started, they might not be the biggest treat you will be facing in the Western Marches...

Empires in Ruins - Rebellion, the clans are marching

Empires in Ruins - Rebellion, the clans are marching

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The clan's are marching 'gainst the law, bagpipers play the tunes of war, Death or glory I will find, Rebellion on my mind.

Empires in Ruins goes to EGX Rezzed (UK)

Empires in Ruins goes to EGX Rezzed (UK)

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From the 20th to the 23rd of September 2018 you find Empires in Ruins as a publicly playable beta at EGX Rezzed (Birmigham, UK) booth RZ25:4, wanna come...

Empires in Ruins - To tame a land

Empires in Ruins - To tame a land

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I would say that Empires in Ruins can certainly be defined a 4X game, but with the same certainty it is quite an atypical one at that.

Public beta open for testing

Public beta open for testing

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I admit it, it took us quite some time, but what can we do, we're quality freaks. While not fully ready, the battle system is not open for testing, single...

Empires in Ruins entering pre-beta

Empires in Ruins entering pre-beta

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Even though we would postpone forever because we're never happy enough of the results, we are about to enter a new beta round with Empires in Ruins, and...

New UIs are coming

New UIs are coming

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Few things (well, more than few, but these are among the star ones) can make or break a game as easily as the quality of its UIs. Whereas a smart, clean...

Empires in Ruins on Steam, another step is taken!

Empires in Ruins on Steam, another step is taken!

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It took us a while, blame it on our fussiness of never feeling ready enough to make the Steam page public. Do we now? Of course not! But we couldn't keep...

Asset Bundles & memory management in Unity3d

Asset Bundles & memory management in Unity3d

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Ok, up until now we paid a lot of attention to the CPU stress in the development of Empires in Ruins, both in terms of Update and Fixed Update loops...

Rebel Forces - The Provoker

Rebel Forces - The Provoker

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The rebellion you deal with in Empires in ruins spans across the whole population of the Western Marches. While the more physical and brutish types deal...

Why you might wanna think twice before making an old school-like isometric strategy game in Unity

Why you might wanna think twice before making an old school-like isometric strategy game in Unity

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First of all a little premise. We are making Empires in Ruins with pre-rendered 3d models that are turned into sprites and sprites sheets before getting...

Scoundrels of Koth – Officers of Empires in Ruins

Scoundrels of Koth – Officers of Empires in Ruins

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Officers are a very important component of Empires in Ruins. Needed to both lead your men in battle and to strenghten your grip on the conquered provinces...