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Element is a game based on discovery and survival. Use the world around you to create your own world within. Discover materials and use them to craft items for your adventure; shelter, food, decor, tools, weapons etc. Can you harness the elements?
Lately I've been working on the world generation for the game. I will post some more images on here later of different terrain shapes but there is one in this articles preview image.
Right now, the world is split into three layers. Surface layer, core layer and base layer. The surface layer uses a 1 dimensional noise function to generate it's hills and flat planes and the core layer uses a 2 dimensional function to generate the cave like structures. There is also a density throughout the world which changes in some parts but mainly, it becomes less dense as you go down to create richer caves and spaces to explore.
I'm currently implementing biomes into this generation process and it's coming along nicely. Initially I wasn't going to have biomes until later on in the development but I decided that if I use them now, I can work with a few more features that will drastically help out such as: temperature, density, moisture etc. I can use those factors to my advantage when I start to introduce resources to gather.
Since the last post I have implemented the chunk-loading system and I have also implemented a lighting system which is very dynamic to use and looks great in-game. So I'm hoping I can finish up the fundamental world generation soon and start working on some content.
Lastly, I have noticed an fps issue when higher resolutions are being used so I will also work on fixing/adjusting the rendering process so that this doesn't affect anything later on.
As I said before, I will post up some images and also upload a video of the game right now so you can see the work as it is! I hope you enjoy!
It's been a while since the last update but I'm happy to say that I've started working on the project again!
Check out the download section for a small preview of what I've done so far!
Here's a playable demo of my game Element, it's in a very early development stage.
Personally I like the idea of such a game =) But will it contain a certain storyline or a singleplayer part ? Would be a great feature.
In a little while I'll make a post about my plans for the game and also a few ideas I have for the game later on. Right now I'm open for story suggestions as well, so if you've got any you'd like to share, feel free to. :)
kk =) thnx for informations
dude if you can add to it a 2 player split screen!! :D please if you can
I've already got some ideas for multiplayer in the future! but splitscreen isn't on the list unfortunately..
Is this developed with XNA framework?
Yes it is! Thanks for asking, I didn't list that as the engine.
The "cornflower blue" background gives it away at the first glance :)
Actually as you know XNA is not an engine by itself but lots of people select XNA in the engine category to declare which enviroment/framework they are using :)
Imagine a developer using SDL with C++ and saying "I use SDL engine". They are just libraries or frameworks to be used with an engine :)
I am also a programmer and making a game with XNA. I was wondering if I would select custom build or XNA in the engine section when uploading the project. Can't decide yet :)
I quite like that example :) you could always list it as XNA during the beginning development phase then change it to custom built once the game starts to rely mostly on your code.
Yes that sounds like a good idea.
Best of luck with your project :)