Eldest Souls is a souls-like, pixel-art RPG. The Old Gods have long been imprisoned. Humanity has been prospering, with great Kingdoms arising on the now forsaken temples of worship. But no longer. In their final act of revenge, the Old Gods have unleashed a great Desolation upon the world. Farmlands turned to deserts, rivers to dust. The Great Crusade sent to slay the Imprisoned Gods once and for-all, is all but vanished, and the human Kingdoms are in disarray. A lone Warrior approaches the Citadel, ancient prison of Gods. His objective is one: slay them all. In Eldest Souls, the player will explore the vast, forgotten Citadel, in search of the Old Gods. The temple-prison will contain a great deal of NPC’s , quests and mysteries. Encounters with the Old Gods will be…deadly. With a fast-paced, exciting action combat, every instant counts. But fortune favours the bold, and defeating the Old Gods will grant the player powers beyond mortal comprehension.

Post tutorial Report RSS Making sound effects for video games #3

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

Posted by on - Basic Sound Effects

Creating wind sounds using a FREE synthesiser

The other day I began working on some ambient sounds for “Eldest Souls”, my current project as audio designer. If you've read my previous articles (here) you'll know I want to avoid buying stock library sounds wherever possible.

I decided to use my voice, a FREE software synth and a couple other ingredients in order to achieve this as you’ll see in the short video below…


As you can see, the synthesiser alone creates a fairly realistic howling wind, with the simple practice using an LFO (low frequency oscillator) and the “noise” wave (the static sounding tone you hear on empty TV channels and poor radio signals). Add my voice on top with that characteristic “whistle” and you have yourself some wind!

My favourite part by far was recording the bacon (plus I HAD to eat it after… such hard work, i know).

Following on from my previous article (here!) I’ve been making more sound effects for the “Guardian” boss appearing in our demo.

As the “Guardian” nears its death, and its health reaches a certain point it switches to an “enrage mode” in a last attempt to stop the player (definitely not fans of Dark Souls or anything!). I had to create a sound for the squelchy, tentacle like limbs which spawn out of its back, resulting in a whole new range of deadly moves.

Video below shows I came up with the foley for this new sound.


Thanks for reading!! If you’d like to see more short foley videos please visit my Instagram or Facebook!

You can download TAL Noisemaker here for free.

Latest Eldest Souls blog - Indiedb.com


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Fallen Flag Studio
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