As the January 1st deadline looms ever closer bringing with it the New Year, “Eight Days in Convoke” is shaping up nicely. Sporadic errors no longer occur, the engine doesn’t randomly forget what it’s doing, and generally the game is flowing much better. I’m hoping to push out Beta 3 soon so that I have time to fix last minute bugs, but hopefully the game will feel complete when you download Beta 3. I hope anyway…
In the last few days of playing MW3 Spec ops on PS3 and Whale Trail on iPod, I had a revelation. Stars are fun to collect! After a quick test I found that a similar system of receiving stars for quick completion of levels made “Eight Days in Convoke” much more interesting and finally added a sense of advancement and a goal. Gone is the “Earn 2400-thousand-billion-trillion more points” and a simple “2 More Stars required” takes its place. Like MW3 the stars are rewarded for completing level-sets in certain time frames. The levels sets consist of 5 levels which must be completed. 1 Star for finishing, 2 for x amount of minutes and so forth. You can get a total of 24 stars. Max of 3 per set, 8 sets. The level sets are named after European capital countries. Austria, France, Brussels and so on. The eighth set, representing the end is called “Earth”.
The release of Beta 3 has yet to be finalized, and although I would like to avoid it, Beta 3 could easily run into the release date.
Anyway, who like images? Have several new ones! The new main menu and level selection screens are looking rather swish. The game play itself is looking sleeker, with pretty grass and adjusted sprites. Oh, and news levels…
What do you think, first big update in a while, let me know in the comments section below. Thanks and remember to revisit for the latest on “Eight Days in Convoke”.