Edgar, an outcast in his 40s lives peacefully in the woods with his clever chicken and beloved squashes. Unfortunately, an unforeseen disaster will force our dear hairy man to leave his shack and join the local city of light... Boulzac. Coming to save his veggies, he’ll stumble upon the oldest and most terrifying secret the city has ever sheltered… Edgar is a comic narrative game set in a weird and rich universe. The action takes place in a small village, reminiscent of the french countryside with its share of cliché and fascinating characters. It is developed by La Poule Noire, a cooperative that aims, through its productions, to make fun of social trends. In Edgar, conspiracy theory is at the heart of the plot.

Post news Report RSS The handcrafted and poetic charm of Edgar bokok in Boulzac:

Today I want to talk about the magnificent artistic direction than brings us to life, my dear and I.

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Hello there,

Today I want to talk about the magnificent artistic direction than brings us to life, my dear and I.

If you want to try the demo it’s on our gamejolt page

And you can register to our newsletter to know when we launch (we don’t spam)

The artistic direction is designed by the talented Amélie Guine. And if you want to see more more about her amazing works, I highly recommend you to click right here: Amelie-guinet.com

So first, all the characters in Edgar Bokbok in Boulzac are in SD (Super deformed), with a big head / small body. Giving them a kawaii side.


In other words the perfection has a name and it’s me, Edgar!!!

For the environment and the rendering we had one goal, “make it clear!!!” It’s why the lines are simplified and the details are enlarged and suggested to focus on the elements related to narration.


It’s a narrative game, so at least you should be able to read what is going on, isn’t it?

By the way, here is a trick to create a great depth perception in your environnement, mixing 2D and 3D:


And here you can see all the rendering steps for creating the Garden of Edgar:

  • The 3D base
  • The Dephmap texture
  • The day / night


For our animation Amélie is using the Anima 2D plugin on Unity, It’s an animation technique in “paper cut”.


Basically, she is cutting us in several rigid part and then attached those parts into a skeleton… moving us like a puppet… Savage…


And that’s all for today will be back really soon!!!

Bok bok

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