Set in a low fantasy world heavily inspired by the fantastical works of Guillermo del Toro, Yoko Taro, Hideo Kojima, Hayao Miyazaki and the Square Enix tech demo Agni's Philosophy.

You will face off against magical beats and augmented super soldiers as you journey across a land recovering from war.

You play as Ruri, a young acolyte cultist assigned to a special forces task group dealing with the super natural.

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(TLDR: I screwed up a lot in the past but now I'm ready to take a project through to the end.)

I've been on ModDB since 2008 (13 years!), in that time I have been a part of 11 mod projects and 4 games (One of them being my own project).


They were spread over many different game engines and genres, but they all had one thing in common.


Not a single one of them made it to launch.

Failure is a part of game design, especially when you're working as part of or with volunteer teams. Things can start well and then peter out as members lose interest or other commitments become more important, which has happened with me a few times, especially while at university.

6 years ago I landed my first real in-house games job working as a level designer of sorts. My job description was pretty broad but it allowed for me to be creative, explore several areas and learn from my many more experienced colleagues.

I left that job to accomplish some of my other life goals and after several years found myself settling down again with a considerably more professional mindset. I've spent the past few years working with various freelance developers to bring several of my ideas to life as prototypes, the first of which I announced too early. Previously this project was created to follow the progress of a puzzle game about time travel.

The beautiful puzzle game Time Lie, released some months ago, is almost exactly what several years had been spent making. After a bout of depression I moved over to another prototype that showed promise which has grown into this third person shooter/RPG.

I'm excited to get the first videos uploaded in the coming months and to talk in-depth about the core mechanics, the games world and story.

Eden Six: Week I

Eden Six: Week I

News

A warm hello and a brief intro to the very early prototype of Eden Six, A puzzle based adventure game with an Anime aesthetic.

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Latest tweets from @shinrinyokug

RT @KenneyNL: Good riddance. Nme.com

4hours ago

Mae some decent progress retopologizing the #zbrush #sculpt today. Hoping that I can finish this up and texture it… T.co

6hours ago

RT @akinecoco987: Memories of Spring. T.co

7hours ago

RT @MistRealms: I created a system for the character to stop when is close to a too high edge. This is necessary because your chara… T.co

7hours ago

RT @tuoer_sg: T.co

7hours ago

RT @Ryogo_Urata: 京都・龍穏寺の散紅葉が最高に美しい T.co

7hours ago

RT @kasatanam: マ〇オ風壁蹴りを実装しました。 X風のもあるけど3Dでやるとステージ壊れそうじゃ T.co

7hours ago

This is definitely the least frightening face I've sculpted so far. #zbrush #3DModel #3dmodeling #characterdesignT.co

12hours ago

It's been a good few weeks since I tried to make a human from scratch. I was aiming for Yorda/Jill Warrick T.co

13hours ago

RT @E4_1902: Furry apocalypse fox voice lines test Voice acting done by me #furryapocalypsegame #furryapocalypse #furryT.co

18hours ago