The game is a coffee break hack and slash rpg. The purpose is that you can play anytime in short breaks when you feel like slashing some zombies,demons and other nasty ones in dungeons.

Post news Report RSS That wall looks flexural?????

This update shows some of the updates to our game engine. They will be in the next alpha demo release coming soon.

Posted by on

Update on the work we are doing on the next alpha release. Almost all internally created meshes are now modelled meshes instead so we can add more variations on all segments without changing any textures etc.

Recoded the dungeon collider that will show more later on when all collisions for everything also have bin updated.
Added a slightly bent plane for the enemys so they are slightly rounded on the sides that give a better look.
Rewrote the entire sound system to be easier to update and modifie and all enemys now use the same sound folder where you simply guide the engine to the right sound with a simple script.

This movie is played in 20 fps so I could test how it would perform on low spec android devices and its pretty good now but neads more tweaking. I also have to go thru the ai as it seams a bit messed up right now with enemys detecting players thru walls and doors at some stages?

We will still try to stay true to the right retro blend of games on the c64 and amiga ;) As soon as everything is done and ready for a new alpha release so will it be found on the indidb site.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: