Pytheas is a galactic exploration, vehicle based, construction game. It has been in development since December 2010. A fleet from Earth's Exploratory Force has gone missing; you are sent to find it. After finding the aptly named ship, Pytheas, you could return to earth, report the find, and let a collection of search and rescue efforts do the rest. However, realizing that is boring, you decide to scour the nearby star systems with your brand new, eerily empty inter-stellar mammoth. Pytheas gives players the tools to execute thier ideas without the limitations of a game engine designed with a different purpose in mind. Barriers that limit how you can play are removed to allow for more freedom.

Report RSS Concept Videos and Alpha ETA

Full dynamic collisions, unique space combat and planet-side resource gathering are detailed in three videos! The first alpha is quickly approaching and will focus on the characteristics most unique to Pytheas.

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An idea is only as good as its execution. Pytheas is quite an ambitious project and I aim to deliver whatever technology the game engine needs to make the experience engaging and fun. For the first alpha, the feature list will include the aspects that make Pytheas unique. The list I've compiled gives me a realistic set of goals to be completed in 3-4 weeks time. Before I go into details, here are the videos I promised!

1. Full Dynamic Collision


The physics library is a custom system I am developing for the DyVox Engine. It still needs to be streamlined and optimized but the concept is programmed and it works. The space combat is only part of the war you'll have to fight in Pytheas. When gathering resources you'll find yourself engaged in a fierce battle against gravity, the environment and physics.

2. Combat Concept Video


Combat in Pytheas is designed to allow you to play in whatever style suits you. The on-board controls will let you change the way the ship flies, fights and functions. You'll be able to lower the power on all your systems so you can fire the massive rail gun you have running through the center of your ship. If this isn't your style, you can ignore all the optional tweaking and load your ship with a balance of many weapon types and shields. At the end of the battle, make sure there is enough of an enemy left to loot! (Tip: think like a pirate!)

3. Mining Planet Side


This video shows the rough idea of resource mining in Pytheas. Heavy equipment will allow you to open up large sections of terrain. Bombs are mainly for cleaning up spots the mining lasers uncovered but did not blast the materials out. You may also need bombs to remodel the environment while exploring. Remember to make sure your lander can survive the landing AND get back to your ship. Gravity can be a real pain.

Alpha Features
The alpha will include enough of the base programming and game play elements to build ships, experiment with the combat and explore a semi-terraformed planet. I will rework the inventory and GUI to ensure it is user friendly. Within the next week I will release an internal alpha to my testers and act on their feedback. I will work on polishing the strongest features and pull out anything that is too incomplete (or require console commands). Then I will fill in any models that are lacking and texture everything that is still blank. Once that is complete, it will be time for the alpha!

Here is a general list of what to expect; there are a lot of details that aren't mentioned below but are not forgotten!

What it will include:

  • Construction of shuttle/fighter size ships
  • Save/Load ship designs
  • Enemy patrols/groups to fight and loot
  • Basic crafting on-board the Pytheas
  • Power Management
  • Seismic Scanner and mining equipment
  • The suit's gravity "simulator" for walking on ships in any orientation
  • Dynamic Collisions

What will come later:

  • Map-specific logic scripts
  • Friendly ships/fleet building
  • Construction of larger class ships
  • Construction/Remodeling of your home ship
  • Planet-to-planet and star-to-star navigation
  • Expanded ship controls
  • Integration of the storyline

More details will come! If I finish earlier than the timeline I've set, I certainly won't hold back!

Comments
deathisnearx123
deathisnearx123

Game looks cool and ignore all the incoming minecraft fan boys

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HeadClot
HeadClot

Awesome Keep up the awesome work!

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TheMadChemist Author
TheMadChemist

Thanks guys, in 3-4 weeks you'll be able to see it for yourselves!

Reply Good karma+2 votes
o0Sidewinder0o
o0Sidewinder0o

God.
if this pans out it will be better than minecraft.

Reply Good karma Bad karma+1 vote
TheMadChemist Author
TheMadChemist

Thanks! I'm working on making it the best game it can be!

Reply Good karma+2 votes
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Dyvox Pytheas
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TheMadChemist
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