Dungeon Keeper 2 was the sequel to Peter Molyneux's Dungeon Keeper and prequel to the canceled Dungeon Keeper 3. Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes. The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models.
The first unofficial patch for Dungeon Keeper II. This updates the game from the official 1.70 patch to 1.80.
Note: This is a unofficial fan-developed patch!
- The game can now be played without the CD
- The movies can now be watched without the CD
- Fixed a problem with Safedisk
- Fixed a problem with QSound
- Fixed a problem in the chat-lobby, users with different language-versions of DK2 can
now chat with each other
- The official DK2-Editor is included
- The DK2-Bonuspacks 1,2 and 3 are included
- The maps 'Furnace' and 'Olympia' are now compatible to each player
- The maps 'Islands' and 'Platform' are available for skirmish
- The map 'Traptime' is available for multiplayer
- In some campaign-levels there couldn't attract Goblins, Fireflys. Rogues,
Black Knights and Dark Angels, now this creatures are available in all this levels
- The german version of DK2 is now uncensored (blood and torture animations)