Dungeon Keeper 2 was the sequel to Peter Molyneux's Dungeon Keeper and prequel to the canceled Dungeon Keeper 3. Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes. The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models.
4 players duke it out with a infinite supply of spawning dwarves, dwarves learn spells when they level up and use Create Imps to spawn more dwarves if you are losing and is low on dwarves.
It is fun to edit all the variables in the editor isn't it ? ^^
A failed attempt at replacing imps with dwarfs, couldnt make them stop so i got an idea for a map :P
Is this map done finally?