Dungeon Deities is part Browser-game, part realtime Dungeon Crawler. Players traverse the Dungeons of other players, carefully avoiding traps and battling enemies in search for treasures, which they can then steal. Naturally, you store your loot in your own dungeons, so make sure they are safe!
Fog has long been something we wanted to implement. We never got around to it during the alpha (bugfixing and new features seemed more important), and after it was done, there always seemed to be more important stuff. But now we finally got around to it, and here we see a very early implementation. The fog is carefully adjusted as you play to make sure the whole room is visible.
Fog is an incredible way to change the athmosphere of a level. In the final game, you'll be able to set the color of fog for your dungeon. May we recommend a slightly brighter fog color for "nature-themed" dungeons such as this one?
Another thing added are walls that are bigger than just one tile. This way, the whole thing looks more like it was built with a purpose, then just a two-dimensional layout for a video game. Some rooms can look downright claustrophobic with it, even!
Thanks again to our alpha testers, as well as the people we've used ressources from:
Hero sprite by Antifarea, via OpenGameArt.org
"Come and Find me - B Mix", by: Eric Skiff (glitchnyc.com)
Dungeon created by Cryaotic. Thanks!