Emperor Corrino has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying many times—and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.

Post news Report RSS December Release Candidate 2

We received a lot of feedback on our last two playtests, and we tried to address as many of the reported issues as possible. Thanks to everyone who has tried the playtests and reported bugs or other feedback!

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We fixed some new, as well as some long-standing issues for this playtest, so hopefully this will be the final release candidate for the upcoming December release. We encourage you to give this release a good try out, especially if you like to play competitively online, because if we don’t hear your balance complaints now then you will be stuck with them for the next few months until our next release! You can report any issues you have by filing a bug or joining our IRC channel.

The focus for this playtest was on:

  • Fixing bugs with target acquisition with GPS and Gap Generators.
  • Fixing issues with some Tiberian Dawn and Red Alert missions.
  • Polishing the Dune 2000 thumpers, spiceblooms, Saboteurs and production structure decorations.
  • Fixing some crashes.

In particular, we responded to the following issues reported during the last playtest:

  • Fixed a crash in the GDI06 mission. (thanks, @Snurre86)
  • Fixed a crash when refreshing the multiplayer server list. (thanks, @pi99y)
  • Fixed a crash when spawning resources outside the map borders. (thanks, @Frount)
  • Fixed an unintentional buff to missiles across all mods. (thanks, @Spy)
  • Restored targeting cursor when hovering over disguised enemy spies. (thanks, @kyrylo)

As usual, you can find the full details about the changes on the changelog page and the installer for your operating system on our download page!

Editor copy/paste


In D2k production structures now have a proper “Primary” sign for primary structures, and use the green star to show that they are upgraded.

Editor copy/paste

A bit more polish for the Map Editor - the player color remap on actors such as Cameras and Spawn points was fixed.

The Red Alert 2 mod team has made some progress in finishing up the in-game UI. Westwood 2.5D titles are not yet part of this release though.

Post comment Comments
ThatWasLeftHanded
ThatWasLeftHanded - - 273 comments

A Red Alert 2 mod too? Awesome!

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Mernom
Mernom - - 718 comments

at some point, someone should approach a few mod makers for RA2, and get started on porting...

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php_bg
php_bg - - 107 comments

There is very little point in doing so until the engine is ready for that.

Reply Good karma Bad karma+3 votes
Comanche_Prime
Comanche_Prime - - 1,926 comments

That RA2 hud... Its awesome!

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bsa.superflux
bsa.superflux - - 12 comments

Holy mother of god! Red Alert 2! Can't imagine the possibilities right now!

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TheNodCommander
TheNodCommander - - 1,114 comments

Super excited to see Tiberian Sun and Red Alert 2 spring to life again!

Reply Good karma Bad karma+7 votes
jfpoliveira12
jfpoliveira12 - - 3,724 comments

RA2 is my favourite C&C of all, I am super excited aswell!

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Looking good!

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Valherran
Valherran - - 2,443 comments

I hope Tiberian Sun makes it to this port if RA2 does.

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Damfoos
Damfoos - - 1,043 comments

What happened with War Miner's turret, each time I see a screenshot from RA2 mod the turret has a wrong offset. It can't be fixed?

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php_bg
php_bg - - 107 comments

It can.

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