DümBot’s story is presented as a 3D (Sometimes 2.5D) action platformer, taking advantage of today’s amazing gaming technologies, namely the Unreal Engine. We at Angry Rock Studios are trying our damnedest to make sure that DümBot hits on all levels, fun, innovative, interesting, and still retain the feeling of the classic platformers that inspire it, and us, greatly. We set out to make a game that we would want to play ourselves, and as a strongly diverse group of gamers, we feel like that’s a solid goal.
WIP of an enemy that you will encounter and quite possibly be very annoyed by him.
Nice work, great style!
Is there a plan when it should be released etc.?
I am kinda curious how long your artist have been in the industry, aswell where/what they've studied, can you tell me? :)
Thanks for the kind words! We're planning on releasing the game when we see it fit to be released. We don't want to rush it and have it be full of bugs like we've seen lately. No set release date yet but then again we are still very early in the project.
Most of us went to school together and have been in the industry for about 2-3 years. Half of us have degrees in Game Art and Design and the other in Media Arts and Animation.