Duke Nukem 3D: Reloaded (Formerly known as "Duke Nukem: Next-Gen), is a complete revision of the smash hit videogame "Duke Nukem 3D", using Unreal Engine 3 technology - Created on the basis, of an official non-commercial license from Gearbox Software, we'll make sure that this is the Duke Nukem 3D of the next generation.

Add job Report Visual FX Artist - Duke Nukem 3D: Reloaded at Interceptor Entertainment

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Posted by Dukenukemreloaded.com on

Special FX / Visual Effects artist - Duke Nukem 3D: Reloaded

Are you an exceptional VFX artist with a flair for fun projects? Fancy a break from the mould of your current job and help us in your spare time and bring the Duke back to life?

We are looking for an exceptional candidate to work as a Visual Effects Artist within our project. The candidate should have knowledge and some experience of creating real time visual effects. This should be supported by a artistic ability in the area of 3D art production. Your role will include the production of VFX and art assets for Duke Nukem 3D: Reloaded; working closely with the Art Director, technical artists, and programmers on delivering assets that fit the gameplay requirements.

Responsibilities

- Prototyping and creating Visual Effects for real-time use in games
- Use UDK tools to create highly polished particle effects and 3D art assets with minimum supervision
- Collaborate with the Art Director to produce VFX and other art assets that fit the project and franchise style
- Proactively recognise problems and troubleshoot solutions
- Work with Programming, Design, and Technical Art team to ensure VFX and art assets properly fit the game play requirements
- Deliver content on schedule
- Mentor less experienced artists

Required Skills

- Knowledge and experience of creating particle effects
- Ability to create both Photoreal and non-Photoreal Visual Effects.
- understanding of timing & animation
- overall artistic ability (composition, colour, 3D modelling, texturing etc.) and an understanding of general artistic aesthetics
- Good knowledge of lighting principals
- Experience with high end CG Effects system utilizing particle systems, dynamics, and procedural animation (e.g., Maya, Houdini, MAX, etc.) is a huge advantage
- Knowledge and experience of industry standard 2D package (Photoshop) for generation of particle specific textures
- Ability to model rapidly and accurately from concept art
- Shader writing knowledge is a benefit
- Rigging knowledge & experience also a benefit
- Ability to learn fast, take initiative with assigned tasks and follow through creative and technical troubleshooting
- Efficient, reliable, self motivated, passionate about Art and VFX
- Excellent organizational, communication, and interpersonal skills.
- Work well under deadlines and multi-tasks.

To Apply

Send a resume and portfolio to mail@dukenukemreloaded.com