Drykkur begins with an everyday guy who stumbles into an alternate universe after a troubled day. You assume the identity of Rorik Forkbeard, a hero of the Norse land of Midgard. Rorik is tasked with awakening the hibernating gods to banish the demon Malphor back to his imprisoning dimension. 4-Player co-op allows you to bring up to three friends with you to explore the vast world of Midgard, gather its secrets and fight your way through a host of gods, monsters and demons.Drykkur combines the fast-paced action of side-scrolling beat 'em ups and the labyrinthine maps of dungeon crawlers to create a unique RPG playing experience.
Hey Everyone,
As you know we are currently working on an Action-RPG inspired by Norse Mythology titled Drykkur.
Our initial focus has been on the combat. Instead of standard combat systems we have been inspired by beat em ups (DMC / GoW / etc.) to create a more in depth combat experience for players.
Right now not all combat features have been implemented ( like delay press combo branching) and others are still a work in progress but we are very interested in gaining feedback based on the direction we are headed.
Above is the link to a form which provides a link to our current build. Providing feedback through the provided form would also be greatly appreciated.
We look forward to hearing your thoughts!
A progress update of what RatDog Games has done in the past month. Spanning from Pax East to our Loaded prototype and ending with Kickstarter information...
Over the course of the last six months our Viking hero Rorik has changed in look and feel dramatically. He started as more of a short and chubby dwarf...
Having a game centered around a Viking hero means you need to become familiar with Viking culture and Norse Mythology. Outside of Thor Norse Mythology...
Concept art for our hero's default hammer and how we are deciding what style to use in Loaded.
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I love the art and my ancestry is Norwegian, so I always love a viking theme.
It was nice seeing you guys at PAX too. It feels weird being back to work after the intense three days of PAX.
Courtney
Lunchtime Studios
Thanks for the kind words Courtney!
Yes, it certainly is tough getting back into the swing of things. We are preparing a demo for Loaded now so things will only get more interesting from here :D
is it going to be a zip file so i can play it on the mac and make a playthrough for it? PLEASEEE
We are aiming to release Loaded on Windows, Mac and Linux thanks to the power of using Unity as our engine of choice!
like the idea, will follow, keep it up!
thanks for the comment, I am hoping to at least have weekly updates :)
Loaded will be 2D :)
Is it going to be 3d or 2d?