Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer.

Report RSS Drox Operative patch 1.004 released

We have released the 1.004 patch for Drox Operative. Since the last official patch, the patch adds new remote detonated mine weapons, adds gambling to human planets, fixes some multiplayer bugs, adds a way to ignore individual races, and fixes a bunch of minor issues.

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We have released the 1.004 patch for Drox Operative. Since the last official patch, the patch adds new remote detonated mine weapons, adds gambling to human planets, fixes some multiplayer bugs, adds a way to ignore individual races, and fixes a bunch of minor issues.

Here's all of the changes for patch 1.004 & 1.003.

Drox Operative

  • fixed races cancelling treaties for almost no credits
  • monster races can no longer take over gas planets
  • decreased race specific components on planets chance from 0.9 to 0.75
  • added a paid to break treaty message
  • now relations go down when treaties are cancelled so they take some work to get back
  • can now mark a race to ignore all trade requests and statements from them if you no longer care what they say
  • fixed a problem that after leaving a game sometimes couldn't join another one
  • fixed not being able to change master server zones after connecting to a game
  • added remote detonated mine components
  • can now gamble at Human planets
  • music now starts where it left off so more of the music is heard and is less repetitive
  • fixed attack critical hit bonus being applied to can't miss attacks
  • fixed a bug with network floating point compression with negative numbers (this is one of those how does anything work bugs)
  • shadow race ships now cloak when not near an enemy
  • now planets start building up their component stock when they are colonized not when the player first visits them
  • now when races build ships they pick the weapon type that they have the highest tech for
  • Brunts now focus more on missiles
  • Fringe can now colonize gas planets
  • finding the best starting planet now takes into account which race it is for
  • added armor plating regen to races with regeneration
  • races now start with a few extra techs researched
  • manually aimed ballastics can no longer miss due to attack/defense values
  • positive races are a bit easier to sign treaties with now
  • negative races are a bit harder to sign treaties with now
  • there are no longer level restrictions on cargo bays in your shared stash (nox)
  • heavy bombers now use missiles instead of beams (Xarmius)
  • fixed a logging crash (no one probably hits this but me though)
  • fixed old-fashioned spelling (Valgor)
  • changed PROTOCOL_VERSION to 13
  • now status bars above entities use the entities alpha value
  • now resurrect menu gives you useful info if you're playing semi-hardcore and can't resurrect (ScrObot)
  • now get a warning if playing semi-hardcore and 1 death away from permanent death (ScrObot)
  • fixed rebel crew portraits
  • moved CrewHealChange in systems.gdb to HealChance in item definitions
  • slowed down component restocking some
  • changed money to credits in a bunch of places
  • fixed doesn't need repair messages (Scythy)
Drox Operative

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