Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer.

Report RSS Drox Operative beta patch 0.917 released

We have released the 0.917 beta patch for Drox Operative. This patch makes a lot of balance changes, fixes a bunch of small things, and provides the player with more information.

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Here's all of the changes for patch 0.917.

Drox Operative

  • now get a print like xp when picking up credits (Crisses)
  • monsters now do less damage to race ships/planets (also gives more control to balancing)
  • decreased Trypanos InvisibleDistance from 200.0 to 125.0 (RoboAV)
  • fixed MagneticFieldShifting thanks text
  • fixed a bunch of quests that were using the wrong parm in the thanks text
  • fixed Plasma Storms not doing damage correctly
  • increased Ion Storm and Plasma Storm damage by 50%
  • made outlines brighter again
  • made text on context sensitive help screens easier to read by adding a background behind text (Steve)
  • fixed beams not lessening damage across distance correctly
  • now destroyed, stable asteroids has a chance of dropping a component
  • updated won game help topic to include new win conditions
  • added new win/lose condition stuff to game objective help topic
  • fixed critical hit calculation not working correctly in some cases (Shadowy Figure/Moonshine Fox)
  • SpottedByEnemy now gets translated
  • fixed cloaking not adding damage bonus correctly (Shadowy Figure/Moonshine Fox)
  • fixed economic, fear, and legend points some times being screwy on client (Crisses)
  • fixed 2 high level challenges not loading correctly (RoboAV)
  • added minimenu to relations trade help screen
  • doubled spawn chance of higher level cargo bays
  • changed default sector size to tiny
  • random number of races will no longer pick the minimum
  • added more to the inventory context sensitive page
  • made ballistics weapons another 25% efficient compared to beam weapons but they now take a little durability damage per shot (ammo) (goodgimp)
  • now color code crew happiness values better
  • now put a green * in front of player's names that are in the same system as you (Crisses)
  • fixed missing PlayersListDesc translation
  • fixed some text in Super Rats quest (Roswitha)
  • planet value is no longer classified at any treaty level
  • changed planet value calculations to focus on minerals, money, and tech production
  • added ion and plasma storm system modifiers
  • you are now shown how many planets a race has when you highlight their icon or portrait on most race screens
  • changed PROTOCOL_VERSION to 6
  • now fit component text and currently equipped text on screen at same time a little better (Steve)
  • fixed X on component icons not always being correctly drawn when component was on vendor (Steve)
  • added a Drox Operatives screen (button between Win and Lose buttons)
  • added buttons so it's easy to get between Drox, Win, and Lose screens
  • moved Drox bonus info to Drox screen
  • decreased beam degradation over distance from 0.25 to 0.4

Drox Operative

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Drox Operative
Windows, Mac
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Soldak Entertainment
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