《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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《Drifting : Weight of Feathers》 - TpGS 2021 Game Trailer

Game Trailer Ver.2

Steam - Store.steampowered.com
Itch.IO - Rit2040.itch.io
IndieDB - Indiedb.com
UE4 Forum - Forums.unrealengine.com

This is the re-edited version of the original game trailer I posted 3 months ago.

I cut out the first gameplay scene and replaced it with a scene where I demonstrated how the player obtains energy sphere from killing enemies and throw the sphere onto statues to complete the level; the transition from the last gameplay scene to the game's logo was also edited to make the fade-in effect more prominent (and perhaps visually more appealing?) to the audience; the logo image was also re-edited to show the name of the game, since, (from my experience in monthly play-test sessions) the last beat before the music ends really got people's attention, showcasing the name of the game while people's attention was caught by the beat seems to be a great idea!

Part of the reasons that urged me to re-edit my game trailer is a youtube video - Youtu.be I've stumbled upon a few weeks ago; Watching game trailers from other developers and listening to comments from a professional video editor really opened my eyes and gave me some great ideas on how I could improve my work and make it meaningful - communicate with the target audience in a more efficient way.

I hope you enjoy this week's update, have a relaxing weekend! ε-(´∀`; )