《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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Add media Report RSS 《Drifting》 - Speedrun Gameplay
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Zorro_de_la_noche
Zorro_de_la_noche - - 562 comments

Looks awesome.

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rit2040 Author
rit2040 - - 61 comments

Hi Zorro_de_la_noche,

Thank you for your interest!

I usually update every week, feel free to visit this webpage (or click the watch button on the top right corner of the game's summary page) and enjoy the latest updated content!

Have a relaxing weekend. :)

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AnUnconvenientStalke
AnUnconvenientStalke - - 41 comments

This looks so fun, my only gripe with it is that when she is running on the wall it looks kind of weird and floaty, maybe too slow?. Anyway it looks like a game i would play a lot

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rit2040 Author
rit2040 - - 61 comments

Hi AnUnconvenientStalke,

Thank you for pointing that out.

The floatiness you're seeing is most likely caused by an offset value I made to prevent the character collision capsule blocked by small bumps on walls.

Until I found a better solution to the problem, the offset is - unfortunately - essential for the wall-run system to work properly. That being said, I could try spawning some particles to give players the illusion that she is "grounded" on walls, and see if that helps remedy the floatiness.

Thank you for your suggestion and support for the game!

Have a great day! :D

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Description

《Drifting》 - Speedrun Gameplay

A few weeks ago, I decided to make a timer countdown for the upcoming TpGS2020 exhibition - a small contest that encourages players to pass the stage within the time restriction and win a small prize.

During the implementation of the timer system, I found out the game becomes much more fun and meaningful (gameplay-wise) with it, so I added a leaderboard system to rank the player's performance and document the date he/she reaches a new record; I also added a comment section in case the player wanted to describe the strategy he/she uses during a particular speedrun session.

Seeing how the newly added timer and leaderboard system increases a sense of participation among players, I am planning to expand and explore the potential of speedrunning for my game 《Drifting》.

I hope you enjoy watching this speedrun video and I wish you a wonderful weekend! :3

Edit - 2020/01/22

I upload a new speedrun video which IMO is a much smoother and better run, enjoy! :D